001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.util.MathHelper;
007 import net.minecraft.world.World;
008
009 public class ComponentVillagePathGen extends ComponentVillageRoadPiece
010 {
011 private int averageGroundLevel;
012
013 public ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
014 {
015 super(par1ComponentVillageStartPiece, par2);
016 this.coordBaseMode = par5;
017 this.boundingBox = par4StructureBoundingBox;
018 this.averageGroundLevel = Math.max(par4StructureBoundingBox.getXSize(), par4StructureBoundingBox.getZSize());
019 }
020
021 /**
022 * Initiates construction of the Structure Component picked, at the current Location of StructGen
023 */
024 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
025 {
026 boolean var4 = false;
027 int var5;
028 StructureComponent var6;
029
030 for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5))
031 {
032 var6 = this.getNextComponentNN((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5);
033
034 if (var6 != null)
035 {
036 var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize());
037 var4 = true;
038 }
039 }
040
041 for (var5 = par3Random.nextInt(5); var5 < this.averageGroundLevel - 8; var5 += 2 + par3Random.nextInt(5))
042 {
043 var6 = this.getNextComponentPP((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, 0, var5);
044
045 if (var6 != null)
046 {
047 var5 += Math.max(var6.boundingBox.getXSize(), var6.boundingBox.getZSize());
048 var4 = true;
049 }
050 }
051
052 if (var4 && par3Random.nextInt(3) > 0)
053 {
054 switch (this.coordBaseMode)
055 {
056 case 0:
057 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 1, this.getComponentType());
058 break;
059 case 1:
060 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType());
061 break;
062 case 2:
063 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, this.getComponentType());
064 break;
065 case 3:
066 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, this.getComponentType());
067 }
068 }
069
070 if (var4 && par3Random.nextInt(3) > 0)
071 {
072 switch (this.coordBaseMode)
073 {
074 case 0:
075 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.maxZ - 2, 3, this.getComponentType());
076 break;
077 case 1:
078 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType());
079 break;
080 case 2:
081 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, this.getComponentType());
082 break;
083 case 3:
084 StructureVillagePieces.getNextStructureComponentVillagePath((ComponentVillageStartPiece)par1StructureComponent, par2List, par3Random, this.boundingBox.maxX - 2, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, this.getComponentType());
085 }
086 }
087 }
088
089 public static StructureBoundingBox func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6)
090 {
091 for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5); var7 >= 7; var7 -= 7)
092 {
093 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 3, var7, par6);
094
095 if (StructureComponent.findIntersecting(par1List, var8) == null)
096 {
097 return var8;
098 }
099 }
100
101 return null;
102 }
103
104 /**
105 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
106 * the end, it adds Fences...
107 */
108 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
109 {
110 int var4 = this.getBiomeSpecificBlock(Block.gravel.blockID, 0);
111
112 for (int var5 = this.boundingBox.minX; var5 <= this.boundingBox.maxX; ++var5)
113 {
114 for (int var6 = this.boundingBox.minZ; var6 <= this.boundingBox.maxZ; ++var6)
115 {
116 if (par3StructureBoundingBox.isVecInside(var5, 64, var6))
117 {
118 int var7 = par1World.getTopSolidOrLiquidBlock(var5, var6) - 1;
119 par1World.setBlock(var5, var7, var6, var4);
120 }
121 }
122 }
123
124 return true;
125 }
126 }