001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.world.World;
006
007 public class ComponentStrongholdLeftTurn extends ComponentStronghold
008 {
009 protected final EnumDoor doorType;
010
011 public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
012 {
013 super(par1);
014 this.coordBaseMode = par4;
015 this.doorType = this.getRandomDoor(par2Random);
016 this.boundingBox = par3StructureBoundingBox;
017 }
018
019 /**
020 * Initiates construction of the Structure Component picked, at the current Location of StructGen
021 */
022 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
023 {
024 if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
025 {
026 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
027 }
028 else
029 {
030 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
031 }
032 }
033
034 public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
035 {
036 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5);
037 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, var7, par5) : null;
038 }
039
040 /**
041 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
042 * the end, it adds Fences...
043 */
044 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
045 {
046 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
047 {
048 return false;
049 }
050 else
051 {
052 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
053 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
054
055 if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
056 {
057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
058 }
059 else
060 {
061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
062 }
063
064 return true;
065 }
066 }
067 }