001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentNetherBridgeNetherStalkRoom extends ComponentNetherBridgePiece
009 {
010 public ComponentNetherBridgeNetherStalkRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.boundingBox = par3StructureBoundingBox;
015 }
016
017 /**
018 * Initiates construction of the Structure Component picked, at the current Location of StructGen
019 */
020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
021 {
022 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
023 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 11, true);
024 }
025
026 /**
027 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
028 */
029 public static ComponentNetherBridgeNetherStalkRoom createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
030 {
031 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
032 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeNetherStalkRoom(par6, par1Random, var7, par5) : null;
033 }
034
035 /**
036 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
037 * the end, it adds Fences...
038 */
039 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
040 {
041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
052 int var4;
053
054 for (var4 = 1; var4 <= 11; var4 += 2)
055 {
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
057 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
060 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox);
061 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox);
062 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox);
063 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox);
064 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox);
065 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox);
066 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox);
067 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox);
068 }
069
070 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
071 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
072 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
073 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
074
075 for (var4 = 3; var4 <= 9; var4 += 2)
076 {
077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
078 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
079 }
080
081 var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 3);
082 int var5;
083 int var6;
084 int var7;
085
086 for (var5 = 0; var5 <= 6; ++var5)
087 {
088 var6 = var5 + 4;
089
090 for (var7 = 5; var7 <= 7; ++var7)
091 {
092 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var7, 5 + var5, var6, par3StructureBoundingBox);
093 }
094
095 if (var6 >= 5 && var6 <= 8)
096 {
097 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
098 }
099 else if (var6 >= 9 && var6 <= 10)
100 {
101 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
102 }
103
104 if (var5 >= 1)
105 {
106 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6 + var5, var6, 7, 9 + var5, var6, 0, 0, false);
107 }
108 }
109
110 for (var5 = 5; var5 <= 7; ++var5)
111 {
112 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var5, 12, 11, par3StructureBoundingBox);
113 }
114
115 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6, 7, 5, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
116 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 6, 7, 7, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
117 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 13, 12, 7, 13, 12, 0, 0, false);
118 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 2, 3, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
119 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 9, 3, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
120 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 4, 2, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
121 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 2, 10, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
122 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 9, 10, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
123 this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 4, 10, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
124 var5 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 0);
125 var6 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 1);
126 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 2, par3StructureBoundingBox);
127 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 3, par3StructureBoundingBox);
128 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 9, par3StructureBoundingBox);
129 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 10, par3StructureBoundingBox);
130 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 2, par3StructureBoundingBox);
131 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 3, par3StructureBoundingBox);
132 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 9, par3StructureBoundingBox);
133 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 10, par3StructureBoundingBox);
134 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 4, 4, 4, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
135 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 4, 4, 9, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
136 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 5, 4, 4, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
137 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 4, 9, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
138 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
139 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
140 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
141 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
142 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
143 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
144 int var8;
145
146 for (var7 = 4; var7 <= 8; ++var7)
147 {
148 for (var8 = 0; var8 <= 2; ++var8)
149 {
150 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox);
151 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, 12 - var8, par3StructureBoundingBox);
152 }
153 }
154
155 for (var7 = 0; var7 <= 2; ++var7)
156 {
157 for (var8 = 4; var8 <= 8; ++var8)
158 {
159 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox);
160 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var7, -1, var8, par3StructureBoundingBox);
161 }
162 }
163
164 return true;
165 }
166 }