001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentNetherBridgeEntrance extends ComponentNetherBridgePiece
009 {
010 public ComponentNetherBridgeEntrance(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.boundingBox = par3StructureBoundingBox;
015 }
016
017 /**
018 * Initiates construction of the Structure Component picked, at the current Location of StructGen
019 */
020 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
021 {
022 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
023 }
024
025 /**
026 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
027 */
028 public static ComponentNetherBridgeEntrance createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029 {
030 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
031 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEntrance(par6, par1Random, var7, par5) : null;
032 }
033
034 /**
035 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036 * the end, it adds Fences...
037 */
038 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039 {
040 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
041 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
042 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, 0, 7, 8, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
052 int var4;
053
054 for (var4 = 1; var4 <= 11; var4 += 2)
055 {
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
057 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
060 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox);
061 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox);
062 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox);
063 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox);
064 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox);
065 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox);
066 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox);
067 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox);
068 }
069
070 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
071 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
072 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
073 this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
074
075 for (var4 = 3; var4 <= 9; var4 += 2)
076 {
077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
078 this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
079 }
080
081 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
082 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
083 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
084 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
085 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
086 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
087 int var5;
088
089 for (var4 = 4; var4 <= 8; ++var4)
090 {
091 for (var5 = 0; var5 <= 2; ++var5)
092 {
093 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
094 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 12 - var5, par3StructureBoundingBox);
095 }
096 }
097
098 for (var4 = 0; var4 <= 2; ++var4)
099 {
100 for (var5 = 4; var5 <= 8; ++var5)
101 {
102 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
103 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var4, -1, var5, par3StructureBoundingBox);
104 }
105 }
106
107 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 5, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
108 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 6, 6, 4, 6, 0, 0, false);
109 this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 6, 0, 6, par3StructureBoundingBox);
110 this.placeBlockAtCurrentPosition(par1World, Block.lavaMoving.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
111 var4 = this.getXWithOffset(6, 6);
112 var5 = this.getYWithOffset(5);
113 int var6 = this.getZWithOffset(6, 6);
114
115 if (par3StructureBoundingBox.isVecInside(var4, var5, var6))
116 {
117 par1World.scheduledUpdatesAreImmediate = true;
118 Block.blocksList[Block.lavaMoving.blockID].updateTick(par1World, var4, var5, var6, par2Random);
119 par1World.scheduledUpdatesAreImmediate = false;
120 }
121
122 return true;
123 }
124 }