001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.block.Block;
006 import net.minecraft.world.World;
007
008 public class ComponentNetherBridgeEnd extends ComponentNetherBridgePiece
009 {
010 private int fillSeed;
011
012 public ComponentNetherBridgeEnd(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013 {
014 super(par1);
015 this.coordBaseMode = par4;
016 this.boundingBox = par3StructureBoundingBox;
017 this.fillSeed = par2Random.nextInt();
018 }
019
020 public static ComponentNetherBridgeEnd func_74971_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
021 {
022 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -3, 0, 5, 10, 8, par5);
023 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEnd(par6, par1Random, var7, par5) : null;
024 }
025
026 /**
027 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
028 * the end, it adds Fences...
029 */
030 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
031 {
032 Random var4 = new Random((long)this.fillSeed);
033 int var5;
034 int var6;
035 int var7;
036
037 for (var5 = 0; var5 <= 4; ++var5)
038 {
039 for (var6 = 3; var6 <= 4; ++var6)
040 {
041 var7 = var4.nextInt(8);
042 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043 }
044 }
045
046 var5 = var4.nextInt(8);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 0, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048 var5 = var4.nextInt(8);
049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 0, 4, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
050
051 for (var5 = 0; var5 <= 4; ++var5)
052 {
053 var6 = var4.nextInt(5);
054 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, 2, 0, var5, 2, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
055 }
056
057 for (var5 = 0; var5 <= 4; ++var5)
058 {
059 for (var6 = 0; var6 <= 1; ++var6)
060 {
061 var7 = var4.nextInt(3);
062 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
063 }
064 }
065
066 return true;
067 }
068 }