001 package net.minecraft.world.gen.structure;
002
003 import java.util.List;
004 import java.util.Random;
005 import net.minecraft.world.World;
006
007 public class ComponentMineshaftStairs extends StructureComponent
008 {
009 public ComponentMineshaftStairs(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
010 {
011 super(par1);
012 this.coordBaseMode = par4;
013 this.boundingBox = par3StructureBoundingBox;
014 }
015
016 /**
017 * Trys to find a valid place to put this component.
018 */
019 public static StructureBoundingBox findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
020 {
021 StructureBoundingBox var6 = new StructureBoundingBox(par2, par3 - 5, par4, par2, par3 + 2, par4);
022
023 switch (par5)
024 {
025 case 0:
026 var6.maxX = par2 + 2;
027 var6.maxZ = par4 + 8;
028 break;
029 case 1:
030 var6.minX = par2 - 8;
031 var6.maxZ = par4 + 2;
032 break;
033 case 2:
034 var6.maxX = par2 + 2;
035 var6.minZ = par4 - 8;
036 break;
037 case 3:
038 var6.maxX = par2 + 8;
039 var6.maxZ = par4 + 2;
040 }
041
042 return StructureComponent.findIntersecting(par0List, var6) != null ? null : var6;
043 }
044
045 /**
046 * Initiates construction of the Structure Component picked, at the current Location of StructGen
047 */
048 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
049 {
050 int var4 = this.getComponentType();
051
052 switch (this.coordBaseMode)
053 {
054 case 0:
055 StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.maxZ + 1, 0, var4);
056 break;
057 case 1:
058 StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.minY, this.boundingBox.minZ, 1, var4);
059 break;
060 case 2:
061 StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.minX, this.boundingBox.minY, this.boundingBox.minZ - 1, 2, var4);
062 break;
063 case 3:
064 StructureMineshaftPieces.getNextComponent(par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.minY, this.boundingBox.minZ, 3, var4);
065 }
066 }
067
068 /**
069 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
070 * the end, it adds Fences...
071 */
072 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
073 {
074 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
075 {
076 return false;
077 }
078 else
079 {
080 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 2, 7, 1, 0, 0, false);
081 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 7, 2, 2, 8, 0, 0, false);
082
083 for (int var4 = 0; var4 < 5; ++var4)
084 {
085 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5 - var4 - (var4 < 4 ? 1 : 0), 2 + var4, 2, 7 - var4, 2 + var4, 0, 0, false);
086 }
087
088 return true;
089 }
090 }
091 }