001 package net.minecraft.world.biome;
002
003 import java.util.Random;
004 import net.minecraft.block.Block;
005 import net.minecraft.entity.passive.EntityChicken;
006 import net.minecraft.entity.passive.EntityOcelot;
007 import net.minecraft.world.World;
008 import net.minecraft.world.gen.feature.WorldGenHugeTrees;
009 import net.minecraft.world.gen.feature.WorldGenShrub;
010 import net.minecraft.world.gen.feature.WorldGenTallGrass;
011 import net.minecraft.world.gen.feature.WorldGenTrees;
012 import net.minecraft.world.gen.feature.WorldGenVines;
013 import net.minecraft.world.gen.feature.WorldGenerator;
014
015 public class BiomeGenJungle extends BiomeGenBase
016 {
017 public BiomeGenJungle(int par1)
018 {
019 super(par1);
020 this.theBiomeDecorator.treesPerChunk = 50;
021 this.theBiomeDecorator.grassPerChunk = 25;
022 this.theBiomeDecorator.flowersPerChunk = 4;
023 this.spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
024 this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
025 }
026
027 /**
028 * Gets a WorldGen appropriate for this biome.
029 */
030 public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
031 {
032 return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true))));
033 }
034
035 /**
036 * Gets a WorldGen appropriate for this biome.
037 */
038 public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
039 {
040 return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1);
041 }
042
043 public void decorate(World par1World, Random par2Random, int par3, int par4)
044 {
045 super.decorate(par1World, par2Random, par3, par4);
046 WorldGenVines var5 = new WorldGenVines();
047
048 for (int var6 = 0; var6 < 50; ++var6)
049 {
050 int var7 = par3 + par2Random.nextInt(16) + 8;
051 byte var8 = 64;
052 int var9 = par4 + par2Random.nextInt(16) + 8;
053 var5.generate(par1World, par2Random, var7, var8, var9);
054 }
055 }
056 }