001 package net.minecraft.util;
002
003 import java.util.Random;
004
005 import cpw.mods.fml.common.FMLLog;
006 import net.minecraft.item.ItemStack;
007 import net.minecraft.tileentity.TileEntityChest;
008 import net.minecraft.tileentity.TileEntityDispenser;
009 import net.minecraftforge.common.ChestGenHooks;
010 import net.minecraftforge.common.DungeonHooks;
011
012 public class WeightedRandomChestContent extends WeightedRandomItem
013 {
014 /** The Item/Block ID to generate in the Chest. */
015 public ItemStack theItemId = null;
016
017 /** The minimum chance of item generating. */
018 public int theMinimumChanceToGenerateItem;
019
020 /** The maximum chance of item generating. */
021 public int theMaximumChanceToGenerateItem;
022
023 public WeightedRandomChestContent(int par1, int par2, int par3, int par4, int par5)
024 {
025 super(par5);
026 this.theItemId = new ItemStack(par1, 1, par2);
027 this.theMinimumChanceToGenerateItem = par3;
028 this.theMaximumChanceToGenerateItem = par4;
029 }
030
031 public WeightedRandomChestContent(ItemStack par1ItemStack, int par2, int par3, int par4)
032 {
033 super(par4);
034 this.theItemId = par1ItemStack;
035 this.theMinimumChanceToGenerateItem = par2;
036 this.theMaximumChanceToGenerateItem = par3;
037 }
038
039 /**
040 * Generates the Chest contents.
041 */
042 @SuppressWarnings("deprecation")
043 public static void generateChestContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityChest par2TileEntityChest, int par3)
044 {
045 for (int var4 = 0; var4 < par3; ++var4)
046 {
047 WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
048
049 if (var5 instanceof DungeonHooks.DungeonLoot)
050 {
051 DungeonHooks.DungeonLoot loot = (DungeonHooks.DungeonLoot)var5;
052 par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), loot.generateStack(par0Random));
053 FMLLog.warning("Some mod is still using DungeonHooks.DungonLoot, tell them to stop! %s", loot);
054 continue;
055 }
056
057 ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
058
059 for (ItemStack item : stacks)
060 {
061 par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), item);
062 }
063 }
064 }
065
066 /**
067 * Generates the Dispenser contents.
068 */
069 public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3)
070 {
071 for (int var4 = 0; var4 < par3; ++var4)
072 {
073 WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
074 ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
075
076 for (ItemStack item : stacks)
077 {
078 par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), item);
079 }
080 }
081 }
082
083 public static WeightedRandomChestContent[] func_92029_a(WeightedRandomChestContent[] par0ArrayOfWeightedRandomChestContent, WeightedRandomChestContent ... par1ArrayOfWeightedRandomChestContent)
084 {
085 WeightedRandomChestContent[] var2 = new WeightedRandomChestContent[par0ArrayOfWeightedRandomChestContent.length + par1ArrayOfWeightedRandomChestContent.length];
086 int var3 = 0;
087
088 for (int var4 = 0; var4 < par0ArrayOfWeightedRandomChestContent.length; ++var4)
089 {
090 var2[var3++] = par0ArrayOfWeightedRandomChestContent[var4];
091 }
092
093 WeightedRandomChestContent[] var8 = par1ArrayOfWeightedRandomChestContent;
094 int var5 = par1ArrayOfWeightedRandomChestContent.length;
095
096 for (int var6 = 0; var6 < var5; ++var6)
097 {
098 WeightedRandomChestContent var7 = var8[var6];
099 var2[var3++] = var7;
100 }
101
102 return var2;
103 }
104 }