001 package net.minecraft.tileentity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import java.util.Iterator;
006 import java.util.List;
007 import net.minecraft.block.Block;
008 import net.minecraft.entity.player.EntityPlayer;
009 import net.minecraft.inventory.IInventory;
010 import net.minecraft.item.ItemStack;
011 import net.minecraft.nbt.NBTTagCompound;
012 import net.minecraft.network.packet.Packet;
013 import net.minecraft.network.packet.Packet132TileEntityData;
014 import net.minecraft.potion.Potion;
015 import net.minecraft.potion.PotionEffect;
016 import net.minecraft.util.AxisAlignedBB;
017
018 public class TileEntityBeacon extends TileEntity implements IInventory
019 {
020 /** List of effects that Beacon can apply */
021 public static final Potion[][] effectsList = new Potion[][] {{Potion.moveSpeed, Potion.digSpeed}, {Potion.resistance, Potion.jump}, {Potion.damageBoost}, {Potion.regeneration}};
022 @SideOnly(Side.CLIENT)
023 private long field_82137_b;
024 @SideOnly(Side.CLIENT)
025 private float field_82138_c;
026 private boolean field_82135_d;
027
028 /** Level of this beacon's pyramid. */
029 private int levels = -1;
030
031 /** Primary potion effect given by this beacon. */
032 private int primaryEffect;
033
034 /** Secondary potion effect given by this beacon. */
035 private int secondaryEffect;
036
037 /** Item given to this beacon as payment. */
038 private ItemStack payment;
039
040 /**
041 * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
042 * ticks and creates a new spawn inside its implementation.
043 */
044 public void updateEntity()
045 {
046 if (this.worldObj.getTotalWorldTime() % 80L == 0L)
047 {
048 this.func_82131_u();
049 this.func_82124_t();
050 }
051 }
052
053 private void func_82124_t()
054 {
055 if (this.field_82135_d && this.levels > 0 && !this.worldObj.isRemote && this.primaryEffect > 0)
056 {
057 double var1 = (double)(this.levels * 8 + 8);
058 byte var3 = 0;
059
060 if (this.levels >= 4 && this.primaryEffect == this.secondaryEffect)
061 {
062 var3 = 1;
063 }
064
065 AxisAlignedBB var4 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)this.xCoord, (double)this.yCoord, (double)this.zCoord, (double)(this.xCoord + 1), (double)(this.yCoord + 1), (double)(this.zCoord + 1)).expand(var1, var1, var1);
066 List var5 = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, var4);
067 Iterator var6 = var5.iterator();
068 EntityPlayer var7;
069
070 while (var6.hasNext())
071 {
072 var7 = (EntityPlayer)var6.next();
073 var7.addPotionEffect(new PotionEffect(this.primaryEffect, 180, var3, true));
074 }
075
076 if (this.levels >= 4 && this.primaryEffect != this.secondaryEffect && this.secondaryEffect > 0)
077 {
078 var6 = var5.iterator();
079
080 while (var6.hasNext())
081 {
082 var7 = (EntityPlayer)var6.next();
083 var7.addPotionEffect(new PotionEffect(this.secondaryEffect, 180, 0, true));
084 }
085 }
086 }
087 }
088
089 private void func_82131_u()
090 {
091 if (!this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord + 1, this.zCoord))
092 {
093 this.field_82135_d = false;
094 this.levels = 0;
095 }
096 else
097 {
098 this.field_82135_d = true;
099 this.levels = 0;
100
101 for (int var1 = 1; var1 <= 4; this.levels = var1++)
102 {
103 int var2 = this.yCoord - var1;
104
105 if (var2 < 0)
106 {
107 break;
108 }
109
110 boolean var3 = true;
111
112 for (int var4 = this.xCoord - var1; var4 <= this.xCoord + var1 && var3; ++var4)
113 {
114 for (int var5 = this.zCoord - var1; var5 <= this.zCoord + var1; ++var5)
115 {
116 int var6 = this.worldObj.getBlockId(var4, var2, var5);
117 Block block = Block.blocksList[var6];
118
119 if (block == null || !block.isBeaconBase(worldObj, var4, var2, var5, xCoord, yCoord, zCoord))
120 {
121 var3 = false;
122 break;
123 }
124 }
125 }
126
127 if (!var3)
128 {
129 break;
130 }
131 }
132
133 if (this.levels == 0)
134 {
135 this.field_82135_d = false;
136 }
137 }
138 }
139
140 @SideOnly(Side.CLIENT)
141 public float func_82125_v_()
142 {
143 if (!this.field_82135_d)
144 {
145 return 0.0F;
146 }
147 else
148 {
149 int var1 = (int)(this.worldObj.getTotalWorldTime() - this.field_82137_b);
150 this.field_82137_b = this.worldObj.getTotalWorldTime();
151
152 if (var1 > 1)
153 {
154 this.field_82138_c -= (float)var1 / 40.0F;
155
156 if (this.field_82138_c < 0.0F)
157 {
158 this.field_82138_c = 0.0F;
159 }
160 }
161
162 this.field_82138_c += 0.025F;
163
164 if (this.field_82138_c > 1.0F)
165 {
166 this.field_82138_c = 1.0F;
167 }
168
169 return this.field_82138_c;
170 }
171 }
172
173 /**
174 * Return the primary potion effect given by this beacon.
175 */
176 public int getPrimaryEffect()
177 {
178 return this.primaryEffect;
179 }
180
181 /**
182 * Return the secondary potion effect given by this beacon.
183 */
184 public int getSecondaryEffect()
185 {
186 return this.secondaryEffect;
187 }
188
189 /**
190 * Return the levels of this beacon's pyramid.
191 */
192 public int getLevels()
193 {
194 return this.levels;
195 }
196
197 @SideOnly(Side.CLIENT)
198
199 /**
200 * Set the levels of this beacon's pyramid.
201 */
202 public void setLevels(int par1)
203 {
204 this.levels = par1;
205 }
206
207 public void func_82128_d(int par1)
208 {
209 this.primaryEffect = 0;
210
211 for (int var2 = 0; var2 < this.levels && var2 < 3; ++var2)
212 {
213 Potion[] var3 = effectsList[var2];
214 int var4 = var3.length;
215
216 for (int var5 = 0; var5 < var4; ++var5)
217 {
218 Potion var6 = var3[var5];
219
220 if (var6.id == par1)
221 {
222 this.primaryEffect = par1;
223 return;
224 }
225 }
226 }
227 }
228
229 public void func_82127_e(int par1)
230 {
231 this.secondaryEffect = 0;
232
233 if (this.levels >= 4)
234 {
235 for (int var2 = 0; var2 < 4; ++var2)
236 {
237 Potion[] var3 = effectsList[var2];
238 int var4 = var3.length;
239
240 for (int var5 = 0; var5 < var4; ++var5)
241 {
242 Potion var6 = var3[var5];
243
244 if (var6.id == par1)
245 {
246 this.secondaryEffect = par1;
247 return;
248 }
249 }
250 }
251 }
252 }
253
254 /**
255 * Overriden in a sign to provide the text.
256 */
257 public Packet getDescriptionPacket()
258 {
259 NBTTagCompound var1 = new NBTTagCompound();
260 this.writeToNBT(var1);
261 return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 3, var1);
262 }
263
264 @SideOnly(Side.CLIENT)
265 public double func_82115_m()
266 {
267 return 65536.0D;
268 }
269
270 /**
271 * Reads a tile entity from NBT.
272 */
273 public void readFromNBT(NBTTagCompound par1NBTTagCompound)
274 {
275 super.readFromNBT(par1NBTTagCompound);
276 this.primaryEffect = par1NBTTagCompound.getInteger("Primary");
277 this.secondaryEffect = par1NBTTagCompound.getInteger("Secondary");
278 this.levels = par1NBTTagCompound.getInteger("Levels");
279 }
280
281 /**
282 * Writes a tile entity to NBT.
283 */
284 public void writeToNBT(NBTTagCompound par1NBTTagCompound)
285 {
286 super.writeToNBT(par1NBTTagCompound);
287 par1NBTTagCompound.setInteger("Primary", this.primaryEffect);
288 par1NBTTagCompound.setInteger("Secondary", this.secondaryEffect);
289 par1NBTTagCompound.setInteger("Levels", this.levels);
290 }
291
292 /**
293 * Returns the number of slots in the inventory.
294 */
295 public int getSizeInventory()
296 {
297 return 1;
298 }
299
300 /**
301 * Returns the stack in slot i
302 */
303 public ItemStack getStackInSlot(int par1)
304 {
305 return par1 == 0 ? this.payment : null;
306 }
307
308 /**
309 * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
310 * new stack.
311 */
312 public ItemStack decrStackSize(int par1, int par2)
313 {
314 if (par1 == 0 && this.payment != null)
315 {
316 if (par2 >= this.payment.stackSize)
317 {
318 ItemStack var3 = this.payment;
319 this.payment = null;
320 return var3;
321 }
322 else
323 {
324 this.payment.stackSize -= par2;
325 return new ItemStack(this.payment.itemID, par2, this.payment.getItemDamage());
326 }
327 }
328 else
329 {
330 return null;
331 }
332 }
333
334 /**
335 * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
336 * like when you close a workbench GUI.
337 */
338 public ItemStack getStackInSlotOnClosing(int par1)
339 {
340 if (par1 == 0 && this.payment != null)
341 {
342 ItemStack var2 = this.payment;
343 this.payment = null;
344 return var2;
345 }
346 else
347 {
348 return null;
349 }
350 }
351
352 /**
353 * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
354 */
355 public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
356 {
357 if (par1 == 0)
358 {
359 this.payment = par2ItemStack;
360 }
361 }
362
363 /**
364 * Returns the name of the inventory.
365 */
366 public String getInvName()
367 {
368 return "container.beacon";
369 }
370
371 /**
372 * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
373 * this more of a set than a get?*
374 */
375 public int getInventoryStackLimit()
376 {
377 return 1;
378 }
379
380 /**
381 * Do not make give this method the name canInteractWith because it clashes with Container
382 */
383 public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
384 {
385 return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
386 }
387
388 public void openChest() {}
389
390 public void closeChest() {}
391 }