001 package net.minecraft.inventory;
002
003 import cpw.mods.fml.common.registry.GameRegistry;
004 import net.minecraft.entity.item.EntityXPOrb;
005 import net.minecraft.entity.player.EntityPlayer;
006 import net.minecraft.item.Item;
007 import net.minecraft.item.ItemStack;
008 import net.minecraft.item.crafting.FurnaceRecipes;
009 import net.minecraft.stats.AchievementList;
010 import net.minecraft.util.MathHelper;
011
012 public class SlotFurnace extends Slot
013 {
014 /** The player that is using the GUI where this slot resides. */
015 private EntityPlayer thePlayer;
016 private int field_75228_b;
017
018 public SlotFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)
019 {
020 super(par2IInventory, par3, par4, par5);
021 this.thePlayer = par1EntityPlayer;
022 }
023
024 /**
025 * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
026 */
027 public boolean isItemValid(ItemStack par1ItemStack)
028 {
029 return false;
030 }
031
032 /**
033 * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
034 * stack.
035 */
036 public ItemStack decrStackSize(int par1)
037 {
038 if (this.getHasStack())
039 {
040 this.field_75228_b += Math.min(par1, this.getStack().stackSize);
041 }
042
043 return super.decrStackSize(par1);
044 }
045
046 public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
047 {
048 this.onCrafting(par2ItemStack);
049 super.onPickupFromSlot(par1EntityPlayer, par2ItemStack);
050 }
051
052 /**
053 * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
054 * internal count then calls onCrafting(item).
055 */
056 protected void onCrafting(ItemStack par1ItemStack, int par2)
057 {
058 this.field_75228_b += par2;
059 this.onCrafting(par1ItemStack);
060 }
061
062 /**
063 * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
064 */
065 protected void onCrafting(ItemStack par1ItemStack)
066 {
067 par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);
068
069 if (!this.thePlayer.worldObj.isRemote)
070 {
071 int var2 = this.field_75228_b;
072 float var3 = FurnaceRecipes.smelting().getExperience(par1ItemStack);
073 int var4;
074
075 if (var3 == 0.0F)
076 {
077 var2 = 0;
078 }
079 else if (var3 < 1.0F)
080 {
081 var4 = MathHelper.floor_float((float)var2 * var3);
082
083 if (var4 < MathHelper.ceiling_float_int((float)var2 * var3) && (float)Math.random() < (float)var2 * var3 - (float)var4)
084 {
085 ++var4;
086 }
087
088 var2 = var4;
089 }
090
091 while (var2 > 0)
092 {
093 var4 = EntityXPOrb.getXPSplit(var2);
094 var2 -= var4;
095 this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, var4));
096 }
097 }
098
099 this.field_75228_b = 0;
100
101 GameRegistry.onItemSmelted(thePlayer, par1ItemStack);
102
103 if (par1ItemStack.itemID == Item.ingotIron.itemID)
104 {
105 this.thePlayer.addStat(AchievementList.acquireIron, 1);
106 }
107
108 if (par1ItemStack.itemID == Item.fishCooked.itemID)
109 {
110 this.thePlayer.addStat(AchievementList.cookFish, 1);
111 }
112 }
113 }