001 package net.minecraft.inventory;
002
003 import net.minecraft.entity.player.EntityPlayer;
004 import net.minecraft.item.ItemStack;
005
006 public class ContainerChest extends Container
007 {
008 private IInventory lowerChestInventory;
009 private int numRows;
010
011 public ContainerChest(IInventory par1IInventory, IInventory par2IInventory)
012 {
013 this.lowerChestInventory = par2IInventory;
014 this.numRows = par2IInventory.getSizeInventory() / 9;
015 par2IInventory.openChest();
016 int var3 = (this.numRows - 4) * 18;
017 int var4;
018 int var5;
019
020 for (var4 = 0; var4 < this.numRows; ++var4)
021 {
022 for (var5 = 0; var5 < 9; ++var5)
023 {
024 this.addSlotToContainer(new Slot(par2IInventory, var5 + var4 * 9, 8 + var5 * 18, 18 + var4 * 18));
025 }
026 }
027
028 for (var4 = 0; var4 < 3; ++var4)
029 {
030 for (var5 = 0; var5 < 9; ++var5)
031 {
032 this.addSlotToContainer(new Slot(par1IInventory, var5 + var4 * 9 + 9, 8 + var5 * 18, 103 + var4 * 18 + var3));
033 }
034 }
035
036 for (var4 = 0; var4 < 9; ++var4)
037 {
038 this.addSlotToContainer(new Slot(par1IInventory, var4, 8 + var4 * 18, 161 + var3));
039 }
040 }
041
042 public boolean canInteractWith(EntityPlayer par1EntityPlayer)
043 {
044 return this.lowerChestInventory.isUseableByPlayer(par1EntityPlayer);
045 }
046
047 /**
048 * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
049 */
050 public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
051 {
052 ItemStack var3 = null;
053 Slot var4 = (Slot)this.inventorySlots.get(par2);
054
055 if (var4 != null && var4.getHasStack())
056 {
057 ItemStack var5 = var4.getStack();
058 var3 = var5.copy();
059
060 if (par2 < this.numRows * 9)
061 {
062 if (!this.mergeItemStack(var5, this.numRows * 9, this.inventorySlots.size(), true))
063 {
064 return null;
065 }
066 }
067 else if (!this.mergeItemStack(var5, 0, this.numRows * 9, false))
068 {
069 return null;
070 }
071
072 if (var5.stackSize == 0)
073 {
074 var4.putStack((ItemStack)null);
075 }
076 else
077 {
078 var4.onSlotChanged();
079 }
080 }
081
082 return var3;
083 }
084
085 /**
086 * Callback for when the crafting gui is closed.
087 */
088 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
089 {
090 super.onCraftGuiClosed(par1EntityPlayer);
091 this.lowerChestInventory.closeChest();
092 }
093
094 /**
095 * Return this chest container's lower chest inventory.
096 */
097 public IInventory getLowerChestInventory()
098 {
099 return this.lowerChestInventory;
100 }
101 }