001 package net.minecraft.entity.projectile;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import java.util.List;
006 import net.minecraft.block.Block;
007 import net.minecraft.enchantment.EnchantmentThorns;
008 import net.minecraft.entity.Entity;
009 import net.minecraft.entity.EntityLiving;
010 import net.minecraft.entity.IProjectile;
011 import net.minecraft.entity.monster.EntityEnderman;
012 import net.minecraft.entity.player.EntityPlayer;
013 import net.minecraft.entity.player.EntityPlayerMP;
014 import net.minecraft.item.Item;
015 import net.minecraft.item.ItemStack;
016 import net.minecraft.nbt.NBTTagCompound;
017 import net.minecraft.network.packet.Packet70GameEvent;
018 import net.minecraft.util.AxisAlignedBB;
019 import net.minecraft.util.DamageSource;
020 import net.minecraft.util.MathHelper;
021 import net.minecraft.util.MovingObjectPosition;
022 import net.minecraft.util.Vec3;
023 import net.minecraft.world.World;
024
025 public class EntityArrow extends Entity implements IProjectile
026 {
027 private int xTile = -1;
028 private int yTile = -1;
029 private int zTile = -1;
030 private int inTile = 0;
031 private int inData = 0;
032 private boolean inGround = false;
033
034 /** 1 if the player can pick up the arrow */
035 public int canBePickedUp = 0;
036
037 /** Seems to be some sort of timer for animating an arrow. */
038 public int arrowShake = 0;
039
040 /** The owner of this arrow. */
041 public Entity shootingEntity;
042 private int ticksInGround;
043 private int ticksInAir = 0;
044 private double damage = 2.0D;
045
046 /** The amount of knockback an arrow applies when it hits a mob. */
047 private int knockbackStrength;
048
049 public EntityArrow(World par1World)
050 {
051 super(par1World);
052 this.renderDistanceWeight = 10.0D;
053 this.setSize(0.5F, 0.5F);
054 }
055
056 public EntityArrow(World par1World, double par2, double par4, double par6)
057 {
058 super(par1World);
059 this.renderDistanceWeight = 10.0D;
060 this.setSize(0.5F, 0.5F);
061 this.setPosition(par2, par4, par6);
062 this.yOffset = 0.0F;
063 }
064
065 public EntityArrow(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
066 {
067 super(par1World);
068 this.renderDistanceWeight = 10.0D;
069 this.shootingEntity = par2EntityLiving;
070
071 if (par2EntityLiving instanceof EntityPlayer)
072 {
073 this.canBePickedUp = 1;
074 }
075
076 this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D;
077 double var6 = par3EntityLiving.posX - par2EntityLiving.posX;
078 double var8 = par3EntityLiving.posY + (double)par3EntityLiving.getEyeHeight() - 0.699999988079071D - this.posY;
079 double var10 = par3EntityLiving.posZ - par2EntityLiving.posZ;
080 double var12 = (double)MathHelper.sqrt_double(var6 * var6 + var10 * var10);
081
082 if (var12 >= 1.0E-7D)
083 {
084 float var14 = (float)(Math.atan2(var10, var6) * 180.0D / Math.PI) - 90.0F;
085 float var15 = (float)(-(Math.atan2(var8, var12) * 180.0D / Math.PI));
086 double var16 = var6 / var12;
087 double var18 = var10 / var12;
088 this.setLocationAndAngles(par2EntityLiving.posX + var16, this.posY, par2EntityLiving.posZ + var18, var14, var15);
089 this.yOffset = 0.0F;
090 float var20 = (float)var12 * 0.2F;
091 this.setThrowableHeading(var6, var8 + (double)var20, var10, par4, par5);
092 }
093 }
094
095 public EntityArrow(World par1World, EntityLiving par2EntityLiving, float par3)
096 {
097 super(par1World);
098 this.renderDistanceWeight = 10.0D;
099 this.shootingEntity = par2EntityLiving;
100
101 if (par2EntityLiving instanceof EntityPlayer)
102 {
103 this.canBePickedUp = 1;
104 }
105
106 this.setSize(0.5F, 0.5F);
107 this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
108 this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
109 this.posY -= 0.10000000149011612D;
110 this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
111 this.setPosition(this.posX, this.posY, this.posZ);
112 this.yOffset = 0.0F;
113 this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
114 this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
115 this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
116 this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
117 }
118
119 protected void entityInit()
120 {
121 this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
122 }
123
124 /**
125 * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
126 */
127 public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
128 {
129 float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
130 par1 /= (double)var9;
131 par3 /= (double)var9;
132 par5 /= (double)var9;
133 par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
134 par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
135 par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
136 par1 *= (double)par7;
137 par3 *= (double)par7;
138 par5 *= (double)par7;
139 this.motionX = par1;
140 this.motionY = par3;
141 this.motionZ = par5;
142 float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
143 this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
144 this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);
145 this.ticksInGround = 0;
146 }
147
148 @SideOnly(Side.CLIENT)
149
150 /**
151 * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
152 * posY, posZ, yaw, pitch
153 */
154 public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
155 {
156 this.setPosition(par1, par3, par5);
157 this.setRotation(par7, par8);
158 }
159
160 @SideOnly(Side.CLIENT)
161
162 /**
163 * Sets the velocity to the args. Args: x, y, z
164 */
165 public void setVelocity(double par1, double par3, double par5)
166 {
167 this.motionX = par1;
168 this.motionY = par3;
169 this.motionZ = par5;
170
171 if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
172 {
173 float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
174 this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
175 this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI);
176 this.prevRotationPitch = this.rotationPitch;
177 this.prevRotationYaw = this.rotationYaw;
178 this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
179 this.ticksInGround = 0;
180 }
181 }
182
183 /**
184 * Called to update the entity's position/logic.
185 */
186 public void onUpdate()
187 {
188 super.onUpdate();
189
190 if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
191 {
192 float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
193 this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
194 this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var1) * 180.0D / Math.PI);
195 }
196
197 int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
198
199 if (var16 > 0)
200 {
201 Block.blocksList[var16].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
202 AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
203
204 if (var2 != null && var2.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
205 {
206 this.inGround = true;
207 }
208 }
209
210 if (this.arrowShake > 0)
211 {
212 --this.arrowShake;
213 }
214
215 if (this.inGround)
216 {
217 int var18 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
218 int var19 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
219
220 if (var18 == this.inTile && var19 == this.inData)
221 {
222 ++this.ticksInGround;
223
224 if (this.ticksInGround == 1200)
225 {
226 this.setDead();
227 }
228 }
229 else
230 {
231 this.inGround = false;
232 this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
233 this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
234 this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
235 this.ticksInGround = 0;
236 this.ticksInAir = 0;
237 }
238 }
239 else
240 {
241 ++this.ticksInAir;
242 Vec3 var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
243 Vec3 var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
244 MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var17, var3, false, true);
245 var17 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
246 var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
247
248 if (var4 != null)
249 {
250 var3 = this.worldObj.getWorldVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
251 }
252
253 Entity var5 = null;
254 List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
255 double var7 = 0.0D;
256 int var9;
257 float var11;
258
259 for (var9 = 0; var9 < var6.size(); ++var9)
260 {
261 Entity var10 = (Entity)var6.get(var9);
262
263 if (var10.canBeCollidedWith() && (var10 != this.shootingEntity || this.ticksInAir >= 5))
264 {
265 var11 = 0.3F;
266 AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);
267 MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
268
269 if (var13 != null)
270 {
271 double var14 = var17.distanceTo(var13.hitVec);
272
273 if (var14 < var7 || var7 == 0.0D)
274 {
275 var5 = var10;
276 var7 = var14;
277 }
278 }
279 }
280 }
281
282 if (var5 != null)
283 {
284 var4 = new MovingObjectPosition(var5);
285 }
286
287 float var20;
288 float var26;
289
290 if (var4 != null)
291 {
292 if (var4.entityHit != null)
293 {
294 var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
295 int var23 = MathHelper.ceiling_double_int((double)var20 * this.damage);
296
297 if (this.getIsCritical())
298 {
299 var23 += this.rand.nextInt(var23 / 2 + 2);
300 }
301
302 DamageSource var21 = null;
303
304 if (this.shootingEntity == null)
305 {
306 var21 = DamageSource.causeArrowDamage(this, this);
307 }
308 else
309 {
310 var21 = DamageSource.causeArrowDamage(this, this.shootingEntity);
311 }
312
313 if (this.isBurning() && !(var4.entityHit instanceof EntityEnderman))
314 {
315 var4.entityHit.setFire(5);
316 }
317
318 if (var4.entityHit.attackEntityFrom(var21, var23))
319 {
320 if (var4.entityHit instanceof EntityLiving)
321 {
322 EntityLiving var24 = (EntityLiving)var4.entityHit;
323
324 if (!this.worldObj.isRemote)
325 {
326 var24.setArrowCountInEntity(var24.getArrowCountInEntity() + 1);
327 }
328
329 if (this.knockbackStrength > 0)
330 {
331 var26 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
332
333 if (var26 > 0.0F)
334 {
335 var4.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)var26);
336 }
337 }
338
339 if (this.shootingEntity != null)
340 {
341 EnchantmentThorns.func_92044_a(this.shootingEntity, var24, this.rand);
342 }
343
344 if (this.shootingEntity != null && var4.entityHit != this.shootingEntity && var4.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
345 {
346 ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
347 }
348 }
349
350 this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
351
352 if (!(var4.entityHit instanceof EntityEnderman))
353 {
354 this.setDead();
355 }
356 }
357 else
358 {
359 this.motionX *= -0.10000000149011612D;
360 this.motionY *= -0.10000000149011612D;
361 this.motionZ *= -0.10000000149011612D;
362 this.rotationYaw += 180.0F;
363 this.prevRotationYaw += 180.0F;
364 this.ticksInAir = 0;
365 }
366 }
367 else
368 {
369 this.xTile = var4.blockX;
370 this.yTile = var4.blockY;
371 this.zTile = var4.blockZ;
372 this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
373 this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
374 this.motionX = (double)((float)(var4.hitVec.xCoord - this.posX));
375 this.motionY = (double)((float)(var4.hitVec.yCoord - this.posY));
376 this.motionZ = (double)((float)(var4.hitVec.zCoord - this.posZ));
377 var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
378 this.posX -= this.motionX / (double)var20 * 0.05000000074505806D;
379 this.posY -= this.motionY / (double)var20 * 0.05000000074505806D;
380 this.posZ -= this.motionZ / (double)var20 * 0.05000000074505806D;
381 this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
382 this.inGround = true;
383 this.arrowShake = 7;
384 this.setIsCritical(false);
385
386 if (this.inTile != 0)
387 {
388 Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
389 }
390 }
391 }
392
393 if (this.getIsCritical())
394 {
395 for (var9 = 0; var9 < 4; ++var9)
396 {
397 this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)var9 / 4.0D, this.posY + this.motionY * (double)var9 / 4.0D, this.posZ + this.motionZ * (double)var9 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
398 }
399 }
400
401 this.posX += this.motionX;
402 this.posY += this.motionY;
403 this.posZ += this.motionZ;
404 var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
405 this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
406
407 for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
408 {
409 ;
410 }
411
412 while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
413 {
414 this.prevRotationPitch += 360.0F;
415 }
416
417 while (this.rotationYaw - this.prevRotationYaw < -180.0F)
418 {
419 this.prevRotationYaw -= 360.0F;
420 }
421
422 while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
423 {
424 this.prevRotationYaw += 360.0F;
425 }
426
427 this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
428 this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
429 float var22 = 0.99F;
430 var11 = 0.05F;
431
432 if (this.isInWater())
433 {
434 for (int var25 = 0; var25 < 4; ++var25)
435 {
436 var26 = 0.25F;
437 this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var26, this.posY - this.motionY * (double)var26, this.posZ - this.motionZ * (double)var26, this.motionX, this.motionY, this.motionZ);
438 }
439
440 var22 = 0.8F;
441 }
442
443 this.motionX *= (double)var22;
444 this.motionY *= (double)var22;
445 this.motionZ *= (double)var22;
446 this.motionY -= (double)var11;
447 this.setPosition(this.posX, this.posY, this.posZ);
448 this.doBlockCollisions();
449 }
450 }
451
452 /**
453 * (abstract) Protected helper method to write subclass entity data to NBT.
454 */
455 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
456 {
457 par1NBTTagCompound.setShort("xTile", (short)this.xTile);
458 par1NBTTagCompound.setShort("yTile", (short)this.yTile);
459 par1NBTTagCompound.setShort("zTile", (short)this.zTile);
460 par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
461 par1NBTTagCompound.setByte("inData", (byte)this.inData);
462 par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
463 par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
464 par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
465 par1NBTTagCompound.setDouble("damage", this.damage);
466 }
467
468 /**
469 * (abstract) Protected helper method to read subclass entity data from NBT.
470 */
471 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
472 {
473 this.xTile = par1NBTTagCompound.getShort("xTile");
474 this.yTile = par1NBTTagCompound.getShort("yTile");
475 this.zTile = par1NBTTagCompound.getShort("zTile");
476 this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
477 this.inData = par1NBTTagCompound.getByte("inData") & 255;
478 this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
479 this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
480
481 if (par1NBTTagCompound.hasKey("damage"))
482 {
483 this.damage = par1NBTTagCompound.getDouble("damage");
484 }
485
486 if (par1NBTTagCompound.hasKey("pickup"))
487 {
488 this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
489 }
490 else if (par1NBTTagCompound.hasKey("player"))
491 {
492 this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
493 }
494 }
495
496 /**
497 * Called by a player entity when they collide with an entity
498 */
499 public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
500 {
501 if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
502 {
503 boolean var2 = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
504
505 if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1)))
506 {
507 var2 = false;
508 }
509
510 if (var2)
511 {
512 this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
513 par1EntityPlayer.onItemPickup(this, 1);
514 this.setDead();
515 }
516 }
517 }
518
519 /**
520 * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
521 * prevent them from trampling crops
522 */
523 protected boolean canTriggerWalking()
524 {
525 return false;
526 }
527
528 @SideOnly(Side.CLIENT)
529 public float getShadowSize()
530 {
531 return 0.0F;
532 }
533
534 public void setDamage(double par1)
535 {
536 this.damage = par1;
537 }
538
539 public double getDamage()
540 {
541 return this.damage;
542 }
543
544 /**
545 * Sets the amount of knockback the arrow applies when it hits a mob.
546 */
547 public void setKnockbackStrength(int par1)
548 {
549 this.knockbackStrength = par1;
550 }
551
552 /**
553 * If returns false, the item will not inflict any damage against entities.
554 */
555 public boolean canAttackWithItem()
556 {
557 return false;
558 }
559
560 /**
561 * Whether the arrow has a stream of critical hit particles flying behind it.
562 */
563 public void setIsCritical(boolean par1)
564 {
565 byte var2 = this.dataWatcher.getWatchableObjectByte(16);
566
567 if (par1)
568 {
569 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
570 }
571 else
572 {
573 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
574 }
575 }
576
577 /**
578 * Whether the arrow has a stream of critical hit particles flying behind it.
579 */
580 public boolean getIsCritical()
581 {
582 byte var1 = this.dataWatcher.getWatchableObjectByte(16);
583 return (var1 & 1) != 0;
584 }
585 }