001 package net.minecraft.entity.passive;
002
003 import net.minecraft.entity.EntityAgeable;
004 import net.minecraft.entity.ai.EntityAIFollowParent;
005 import net.minecraft.entity.ai.EntityAILookIdle;
006 import net.minecraft.entity.ai.EntityAIMate;
007 import net.minecraft.entity.ai.EntityAIPanic;
008 import net.minecraft.entity.ai.EntityAISwimming;
009 import net.minecraft.entity.ai.EntityAITempt;
010 import net.minecraft.entity.ai.EntityAIWander;
011 import net.minecraft.entity.ai.EntityAIWatchClosest;
012 import net.minecraft.entity.player.EntityPlayer;
013 import net.minecraft.item.Item;
014 import net.minecraft.item.ItemStack;
015 import net.minecraft.world.World;
016
017 public class EntityCow extends EntityAnimal
018 {
019 public EntityCow(World par1World)
020 {
021 super(par1World);
022 this.texture = "/mob/cow.png";
023 this.setSize(0.9F, 1.3F);
024 this.getNavigator().setAvoidsWater(true);
025 this.tasks.addTask(0, new EntityAISwimming(this));
026 this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
027 this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
028 this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false));
029 this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
030 this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
031 this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
032 this.tasks.addTask(7, new EntityAILookIdle(this));
033 }
034
035 /**
036 * Returns true if the newer Entity AI code should be run
037 */
038 public boolean isAIEnabled()
039 {
040 return true;
041 }
042
043 public int getMaxHealth()
044 {
045 return 10;
046 }
047
048 /**
049 * Returns the sound this mob makes while it's alive.
050 */
051 protected String getLivingSound()
052 {
053 return "mob.cow.say";
054 }
055
056 /**
057 * Returns the sound this mob makes when it is hurt.
058 */
059 protected String getHurtSound()
060 {
061 return "mob.cow.hurt";
062 }
063
064 /**
065 * Returns the sound this mob makes on death.
066 */
067 protected String getDeathSound()
068 {
069 return "mob.cow.hurt";
070 }
071
072 /**
073 * Plays step sound at given x, y, z for the entity
074 */
075 protected void playStepSound(int par1, int par2, int par3, int par4)
076 {
077 this.playSound("mob.cow.step", 0.15F, 1.0F);
078 }
079
080 /**
081 * Returns the volume for the sounds this mob makes.
082 */
083 protected float getSoundVolume()
084 {
085 return 0.4F;
086 }
087
088 /**
089 * Returns the item ID for the item the mob drops on death.
090 */
091 protected int getDropItemId()
092 {
093 return Item.leather.itemID;
094 }
095
096 /**
097 * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
098 * par2 - Level of Looting used to kill this mob.
099 */
100 protected void dropFewItems(boolean par1, int par2)
101 {
102 int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
103 int var4;
104
105 for (var4 = 0; var4 < var3; ++var4)
106 {
107 this.dropItem(Item.leather.itemID, 1);
108 }
109
110 var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
111
112 for (var4 = 0; var4 < var3; ++var4)
113 {
114 if (this.isBurning())
115 {
116 this.dropItem(Item.beefCooked.itemID, 1);
117 }
118 else
119 {
120 this.dropItem(Item.beefRaw.itemID, 1);
121 }
122 }
123 }
124
125 /**
126 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
127 */
128 public boolean interact(EntityPlayer par1EntityPlayer)
129 {
130 ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
131
132 if (var2 != null && var2.itemID == Item.bucketEmpty.itemID)
133 {
134 if (--var2.stackSize <= 0)
135 {
136 par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
137 }
138 else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
139 {
140 par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.itemID, 1, 0));
141 }
142
143 return true;
144 }
145 else
146 {
147 return super.interact(par1EntityPlayer);
148 }
149 }
150
151 /**
152 * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
153 */
154 public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable)
155 {
156 return new EntityCow(this.worldObj);
157 }
158
159 public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
160 {
161 return this.spawnBabyAnimal(par1EntityAgeable);
162 }
163 }