001 package net.minecraft.entity.ai;
002
003 import net.minecraft.entity.EntityLiving;
004
005 public class EntityAIBreakDoor extends EntityAIDoorInteract
006 {
007 private int breakingTime;
008 private int field_75358_j = -1;
009
010 public EntityAIBreakDoor(EntityLiving par1EntityLiving)
011 {
012 super(par1EntityLiving);
013 }
014
015 /**
016 * Returns whether the EntityAIBase should begin execution.
017 */
018 public boolean shouldExecute()
019 {
020 return !super.shouldExecute() ? false : (!this.theEntity.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing") ? false : !this.targetDoor.isDoorOpen(this.theEntity.worldObj, this.entityPosX, this.entityPosY, this.entityPosZ));
021 }
022
023 /**
024 * Execute a one shot task or start executing a continuous task
025 */
026 public void startExecuting()
027 {
028 super.startExecuting();
029 this.breakingTime = 0;
030 }
031
032 /**
033 * Returns whether an in-progress EntityAIBase should continue executing
034 */
035 public boolean continueExecuting()
036 {
037 double var1 = this.theEntity.getDistanceSq((double)this.entityPosX, (double)this.entityPosY, (double)this.entityPosZ);
038 return this.breakingTime <= 240 && !this.targetDoor.isDoorOpen(this.theEntity.worldObj, this.entityPosX, this.entityPosY, this.entityPosZ) && var1 < 4.0D;
039 }
040
041 /**
042 * Resets the task
043 */
044 public void resetTask()
045 {
046 super.resetTask();
047 this.theEntity.worldObj.destroyBlockInWorldPartially(this.theEntity.entityId, this.entityPosX, this.entityPosY, this.entityPosZ, -1);
048 }
049
050 /**
051 * Updates the task
052 */
053 public void updateTask()
054 {
055 super.updateTask();
056
057 if (this.theEntity.getRNG().nextInt(20) == 0)
058 {
059 this.theEntity.worldObj.playAuxSFX(1010, this.entityPosX, this.entityPosY, this.entityPosZ, 0);
060 }
061
062 ++this.breakingTime;
063 int var1 = (int)((float)this.breakingTime / 240.0F * 10.0F);
064
065 if (var1 != this.field_75358_j)
066 {
067 this.theEntity.worldObj.destroyBlockInWorldPartially(this.theEntity.entityId, this.entityPosX, this.entityPosY, this.entityPosZ, var1);
068 this.field_75358_j = var1;
069 }
070
071 if (this.breakingTime == 240 && this.theEntity.worldObj.difficultySetting == 3)
072 {
073 this.theEntity.worldObj.setBlockWithNotify(this.entityPosX, this.entityPosY, this.entityPosZ, 0);
074 this.theEntity.worldObj.playAuxSFX(1012, this.entityPosX, this.entityPosY, this.entityPosZ, 0);
075 this.theEntity.worldObj.playAuxSFX(2001, this.entityPosX, this.entityPosY, this.entityPosZ, this.targetDoor.blockID);
076 }
077 }
078 }