001 package net.minecraft.entity.ai;
002
003 import java.util.List;
004 import net.minecraft.entity.Entity;
005 import net.minecraft.entity.EntityCreature;
006 import net.minecraft.entity.passive.EntityTameable;
007 import net.minecraft.entity.player.EntityPlayer;
008 import net.minecraft.pathfinding.PathEntity;
009 import net.minecraft.pathfinding.PathNavigate;
010 import net.minecraft.util.Vec3;
011
012 public class EntityAIAvoidEntity extends EntityAIBase
013 {
014 /** The entity we are attached to */
015 private EntityCreature theEntity;
016 private float farSpeed;
017 private float nearSpeed;
018 private Entity closestLivingEntity;
019 private float distanceFromEntity;
020
021 /** The PathEntity of our entity */
022 private PathEntity entityPathEntity;
023
024 /** The PathNavigate of our entity */
025 private PathNavigate entityPathNavigate;
026
027 /** The class of the entity we should avoid */
028 private Class targetEntityClass;
029
030 public EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, float par4, float par5)
031 {
032 this.theEntity = par1EntityCreature;
033 this.targetEntityClass = par2Class;
034 this.distanceFromEntity = par3;
035 this.farSpeed = par4;
036 this.nearSpeed = par5;
037 this.entityPathNavigate = par1EntityCreature.getNavigator();
038 this.setMutexBits(1);
039 }
040
041 /**
042 * Returns whether the EntityAIBase should begin execution.
043 */
044 public boolean shouldExecute()
045 {
046 if (this.targetEntityClass == EntityPlayer.class)
047 {
048 if (this.theEntity instanceof EntityTameable && ((EntityTameable)this.theEntity).isTamed())
049 {
050 return false;
051 }
052
053 this.closestLivingEntity = this.theEntity.worldObj.getClosestPlayerToEntity(this.theEntity, (double)this.distanceFromEntity);
054
055 if (this.closestLivingEntity == null)
056 {
057 return false;
058 }
059 }
060 else
061 {
062 List var1 = this.theEntity.worldObj.getEntitiesWithinAABB(this.targetEntityClass, this.theEntity.boundingBox.expand((double)this.distanceFromEntity, 3.0D, (double)this.distanceFromEntity));
063
064 if (var1.isEmpty())
065 {
066 return false;
067 }
068
069 this.closestLivingEntity = (Entity)var1.get(0);
070 }
071
072 if (!this.theEntity.getEntitySenses().canSee(this.closestLivingEntity))
073 {
074 return false;
075 }
076 else
077 {
078 Vec3 var2 = RandomPositionGenerator.findRandomTargetBlockAwayFrom(this.theEntity, 16, 7, this.theEntity.worldObj.getWorldVec3Pool().getVecFromPool(this.closestLivingEntity.posX, this.closestLivingEntity.posY, this.closestLivingEntity.posZ));
079
080 if (var2 == null)
081 {
082 return false;
083 }
084 else if (this.closestLivingEntity.getDistanceSq(var2.xCoord, var2.yCoord, var2.zCoord) < this.closestLivingEntity.getDistanceSqToEntity(this.theEntity))
085 {
086 return false;
087 }
088 else
089 {
090 this.entityPathEntity = this.entityPathNavigate.getPathToXYZ(var2.xCoord, var2.yCoord, var2.zCoord);
091 return this.entityPathEntity == null ? false : this.entityPathEntity.isDestinationSame(var2);
092 }
093 }
094 }
095
096 /**
097 * Returns whether an in-progress EntityAIBase should continue executing
098 */
099 public boolean continueExecuting()
100 {
101 return !this.entityPathNavigate.noPath();
102 }
103
104 /**
105 * Execute a one shot task or start executing a continuous task
106 */
107 public void startExecuting()
108 {
109 this.entityPathNavigate.setPath(this.entityPathEntity, this.farSpeed);
110 }
111
112 /**
113 * Resets the task
114 */
115 public void resetTask()
116 {
117 this.closestLivingEntity = null;
118 }
119
120 /**
121 * Updates the task
122 */
123 public void updateTask()
124 {
125 if (this.theEntity.getDistanceSqToEntity(this.closestLivingEntity) < 49.0D)
126 {
127 this.theEntity.getNavigator().setSpeed(this.nearSpeed);
128 }
129 else
130 {
131 this.theEntity.getNavigator().setSpeed(this.farSpeed);
132 }
133 }
134 }