001 package net.minecraft.client.renderer.tileentity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.Block;
006 import net.minecraft.client.renderer.RenderBlocks;
007 import net.minecraft.client.renderer.Tessellator;
008 import net.minecraft.client.renderer.entity.Render;
009 import net.minecraft.client.renderer.entity.RenderItem;
010 import net.minecraft.client.renderer.entity.RenderManager;
011 import net.minecraft.client.renderer.texturefx.TextureCompassFX;
012 import net.minecraft.entity.Entity;
013 import net.minecraft.entity.item.EntityItem;
014 import net.minecraft.entity.item.EntityItemFrame;
015 import net.minecraft.entity.player.EntityPlayer;
016 import net.minecraft.item.Item;
017 import net.minecraft.item.ItemStack;
018 import net.minecraft.util.Direction;
019 import net.minecraft.util.MathHelper;
020 import net.minecraft.world.storage.MapData;
021 import org.lwjgl.opengl.GL11;
022
023 @SideOnly(Side.CLIENT)
024 public class RenderItemFrame extends Render
025 {
026 private final RenderBlocks renderBlocksInstance = new RenderBlocks();
027
028 public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
029 {
030 GL11.glPushMatrix();
031 float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F;
032 float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F;
033 float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F;
034 int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.hangingDirection];
035 int var14 = par1EntityItemFrame.yPosition;
036 int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.hangingDirection];
037 GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12);
038 this.renderFrameItemAsBlock(par1EntityItemFrame);
039 this.func_82402_b(par1EntityItemFrame);
040 GL11.glPopMatrix();
041 }
042
043 /**
044 * Render the item frame's item as a block.
045 */
046 private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame)
047 {
048 GL11.glPushMatrix();
049 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png"));
050 GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
051 Block var2 = Block.planks;
052 float var3 = 0.0625F;
053 float var4 = 0.75F;
054 float var5 = var4 / 2.0F;
055 GL11.glPushMatrix();
056 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5 + 0.0625F), (double)(0.5F - var5 + 0.0625F), (double)(var3 * 0.5F), (double)(0.5F + var5 - 0.0625F), (double)(0.5F + var5 - 0.0625F));
057 this.renderBlocksInstance.setOverrideBlockTexture(185);
058 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
059 this.renderBlocksInstance.clearOverrideBlockTexture();
060 this.renderBlocksInstance.unlockBlockBounds();
061 GL11.glPopMatrix();
062 this.renderBlocksInstance.setOverrideBlockTexture(214);
063 GL11.glPushMatrix();
064 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(var3 + 0.5F - var5), (double)(0.5F + var5));
065 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
066 GL11.glPopMatrix();
067 GL11.glPushMatrix();
068 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F + var5 - var3), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(0.5F + var5), (double)(0.5F + var5));
069 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
070 GL11.glPopMatrix();
071 GL11.glPushMatrix();
072 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)var3, (double)(0.5F + var5), (double)(var3 + 0.5F - var5));
073 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
074 GL11.glPopMatrix();
075 GL11.glPushMatrix();
076 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F + var5 - var3), (double)var3, (double)(0.5F + var5), (double)(0.5F + var5));
077 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F);
078 GL11.glPopMatrix();
079 this.renderBlocksInstance.unlockBlockBounds();
080 this.renderBlocksInstance.clearOverrideBlockTexture();
081 GL11.glPopMatrix();
082 }
083
084 private void func_82402_b(EntityItemFrame par1EntityItemFrame)
085 {
086 ItemStack var2 = par1EntityItemFrame.getDisplayedItem();
087
088 if (var2 != null)
089 {
090 EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2);
091 var3.func_92014_d().stackSize = 1;
092 var3.hoverStart = 0.0F;
093 GL11.glPushMatrix();
094 GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.hangingDirection], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.hangingDirection]);
095 GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
096 GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F);
097
098 switch (par1EntityItemFrame.getRotation())
099 {
100 case 1:
101 GL11.glTranslatef(-0.16F, -0.16F, 0.0F);
102 break;
103 case 2:
104 GL11.glTranslatef(0.0F, -0.32F, 0.0F);
105 break;
106 case 3:
107 GL11.glTranslatef(0.16F, -0.16F, 0.0F);
108 }
109
110 if (var3.func_92014_d().getItem() == Item.map)
111 {
112 this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png"));
113 Tessellator var4 = Tessellator.instance;
114 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
115 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
116 GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F);
117 GL11.glTranslatef(-65.0F, -107.0F, -3.0F);
118 GL11.glNormal3f(0.0F, 0.0F, -1.0F);
119 var4.startDrawingQuads();
120 byte var5 = 7;
121 var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D);
122 var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D);
123 var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D);
124 var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D);
125 var4.draw();
126 MapData var6 = Item.map.getMapData(var3.func_92014_d(), par1EntityItemFrame.worldObj);
127
128 if (var6 != null)
129 {
130 this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6);
131 }
132 }
133 else
134 {
135 if (var3.func_92014_d().getItem() == Item.compass)
136 {
137 double var8 = TextureCompassFX.field_82391_c.field_76868_i;
138 double var9 = TextureCompassFX.field_82391_c.field_76866_j;
139 TextureCompassFX.field_82391_c.field_76868_i = 0.0D;
140 TextureCompassFX.field_82391_c.field_76866_j = 0.0D;
141 TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.hangingDirection * 90)), false, true);
142 TextureCompassFX.field_82391_c.field_76868_i = var8;
143 TextureCompassFX.field_82391_c.field_76866_j = var9;
144 this.renderManager.renderEngine.updateDynamicTexture(TextureCompassFX.field_82391_c, -1);
145 }
146
147 RenderItem.field_82407_g = true;
148 RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
149 RenderItem.field_82407_g = false;
150
151 if (var3.func_92014_d().getItem() == Item.compass)
152 {
153 TextureCompassFX.field_82391_c.onTick();
154 this.renderManager.renderEngine.updateDynamicTexture(TextureCompassFX.field_82391_c, -1);
155 }
156 }
157
158 GL11.glPopMatrix();
159 }
160 }
161
162 /**
163 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
164 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
165 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
166 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
167 */
168 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
169 {
170 this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9);
171 }
172 }