001 package net.minecraft.client.renderer.texturefx;
002
003 import cpw.mods.fml.client.FMLTextureFX;
004 import cpw.mods.fml.relauncher.Side;
005 import cpw.mods.fml.relauncher.SideOnly;
006 import net.minecraft.block.Block;
007 import net.minecraft.util.MathHelper;
008
009 @SideOnly(Side.CLIENT)
010 public class TextureLavaFX extends FMLTextureFX
011 {
012 protected float[] field_76876_g = new float[256];
013 protected float[] field_76878_h = new float[256];
014 protected float[] field_76879_i = new float[256];
015 protected float[] field_76877_j = new float[256];
016
017 public TextureLavaFX()
018 {
019 super(Block.lavaMoving.blockIndexInTexture);
020 setup();
021 }
022
023 @Override
024 public void setup()
025 {
026 super.setup();
027 field_76876_g = new float[tileSizeSquare];
028 field_76878_h = new float[tileSizeSquare];
029 field_76879_i = new float[tileSizeSquare];
030 field_76877_j = new float[tileSizeSquare];
031 }
032
033 public void onTick()
034 {
035 int var2;
036 float var3;
037 int var5;
038 int var6;
039 int var7;
040 int var8;
041 int var9;
042
043 for (int var1 = 0; var1 < tileSizeBase; ++var1)
044 {
045 for (var2 = 0; var2 < tileSizeBase; ++var2)
046 {
047 var3 = 0.0F;
048 int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
049 var5 = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
050
051 for (var6 = var1 - 1; var6 <= var1 + 1; ++var6)
052 {
053 for (var7 = var2 - 1; var7 <= var2 + 1; ++var7)
054 {
055 var8 = var6 + var4 & tileSizeMask;
056 var9 = var7 + var5 & tileSizeMask;
057 var3 += this.field_76876_g[var8 + var9 * tileSizeBase];
058 }
059 }
060
061 this.field_76878_h[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F;
062 this.field_76879_i[var1 + var2 * tileSizeBase] += this.field_76877_j[var1 + var2 * tileSizeBase] * 0.01F;
063
064 if (this.field_76879_i[var1 + var2 * tileSizeBase] < 0.0F)
065 {
066 this.field_76879_i[var1 + var2 * tileSizeBase] = 0.0F;
067 }
068
069 this.field_76877_j[var1 + var2 * tileSizeBase] -= 0.06F;
070
071 if (Math.random() < 0.005D)
072 {
073 this.field_76877_j[var1 + var2 * tileSizeBase] = 1.5F;
074 }
075 }
076 }
077
078 float[] var11 = this.field_76878_h;
079 this.field_76878_h = this.field_76876_g;
080 this.field_76876_g = var11;
081
082 for (var2 = 0; var2 < tileSizeSquare; ++var2)
083 {
084 var3 = this.field_76876_g[var2] * 2.0F;
085
086 if (var3 > 1.0F)
087 {
088 var3 = 1.0F;
089 }
090
091 if (var3 < 0.0F)
092 {
093 var3 = 0.0F;
094 }
095
096 var5 = (int)(var3 * 100.0F + 155.0F);
097 var6 = (int)(var3 * var3 * 255.0F);
098 var7 = (int)(var3 * var3 * var3 * var3 * 128.0F);
099
100 if (this.anaglyphEnabled)
101 {
102 var8 = (var5 * 30 + var6 * 59 + var7 * 11) / 100;
103 var9 = (var5 * 30 + var6 * 70) / 100;
104 int var10 = (var5 * 30 + var7 * 70) / 100;
105 var5 = var8;
106 var6 = var9;
107 var7 = var10;
108 }
109
110 this.imageData[var2 * 4 + 0] = (byte)var5;
111 this.imageData[var2 * 4 + 1] = (byte)var6;
112 this.imageData[var2 * 4 + 2] = (byte)var7;
113 this.imageData[var2 * 4 + 3] = -1;
114 }
115 }
116 }