001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.model.ModelBase;
006 import net.minecraft.entity.Entity;
007 import net.minecraft.entity.EntityLiving;
008 import net.minecraft.entity.passive.EntitySquid;
009 import org.lwjgl.opengl.GL11;
010
011 @SideOnly(Side.CLIENT)
012 public class RenderSquid extends RenderLiving
013 {
014 public RenderSquid(ModelBase par1ModelBase, float par2)
015 {
016 super(par1ModelBase, par2);
017 }
018
019 /**
020 * Renders the Living Squid.
021 */
022 public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
023 {
024 super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9);
025 }
026
027 /**
028 * Rotates the Squid's corpse.
029 */
030 protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
031 {
032 float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4;
033 float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4;
034 GL11.glTranslatef(0.0F, 0.5F, 0.0F);
035 GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);
036 GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F);
037 GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F);
038 GL11.glTranslatef(0.0F, -1.2F, 0.0F);
039 }
040
041 protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
042 {
043 return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2;
044 }
045
046 /**
047 * Defines what float the third param in setRotationAngles of ModelBase is
048 */
049 protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
050 {
051 return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2);
052 }
053
054 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
055 {
056 this.rotateSquidsCorpse((EntitySquid)par1EntityLiving, par2, par3, par4);
057 }
058
059 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
060 {
061 this.renderLivingSquid((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9);
062 }
063
064 /**
065 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
066 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
067 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
068 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
069 */
070 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
071 {
072 this.renderLivingSquid((EntitySquid)par1Entity, par2, par4, par6, par8, par9);
073 }
074 }