001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.Block;
006 import net.minecraft.client.Minecraft;
007 import net.minecraft.client.entity.EntityPlayerSP;
008 import net.minecraft.client.gui.FontRenderer;
009 import net.minecraft.client.model.ModelBiped;
010 import net.minecraft.client.renderer.RenderBlocks;
011 import net.minecraft.client.renderer.Tessellator;
012 import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
013 import net.minecraft.entity.Entity;
014 import net.minecraft.entity.EntityLiving;
015 import net.minecraft.entity.player.EntityPlayer;
016 import net.minecraft.item.EnumAction;
017 import net.minecraft.item.EnumArmorMaterial;
018 import net.minecraft.item.Item;
019 import net.minecraft.item.ItemBlock;
020 import net.minecraft.item.ItemArmor;
021 import net.minecraft.item.ItemStack;
022 import net.minecraft.util.MathHelper;
023 import org.lwjgl.opengl.GL11;
024
025 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
026 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
027 import net.minecraftforge.client.IItemRenderer;
028 import net.minecraftforge.client.MinecraftForgeClient;
029 import net.minecraftforge.client.ForgeHooksClient;
030
031 @SideOnly(Side.CLIENT)
032 public class RenderPlayer extends RenderLiving
033 {
034 private ModelBiped modelBipedMain;
035 private ModelBiped modelArmorChestplate;
036 private ModelBiped modelArmor;
037 public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
038 public static float NAME_TAG_RANGE = 64.0f;
039 public static float NAME_TAG_RANGE_SNEAK = 32.0f;
040
041 public RenderPlayer()
042 {
043 super(new ModelBiped(0.0F), 0.5F);
044 this.modelBipedMain = (ModelBiped)this.mainModel;
045 this.modelArmorChestplate = new ModelBiped(1.0F);
046 this.modelArmor = new ModelBiped(0.5F);
047 }
048
049 /**
050 * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
051 */
052 protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
053 {
054 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
055
056 if (var4 != null)
057 {
058 Item var5 = var4.getItem();
059
060 if (var5 instanceof ItemArmor)
061 {
062 ItemArmor var6 = (ItemArmor)var5;
063 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
064 ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
065 var7.bipedHead.showModel = par2 == 0;
066 var7.bipedHeadwear.showModel = par2 == 0;
067 var7.bipedBody.showModel = par2 == 1 || par2 == 2;
068 var7.bipedRightArm.showModel = par2 == 1;
069 var7.bipedLeftArm.showModel = par2 == 1;
070 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
071 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
072 this.setRenderPassModel(var7);
073
074 if (var7 != null)
075 {
076 var7.onGround = this.mainModel.onGround;
077 }
078
079 if (var7 != null)
080 {
081 var7.isRiding = this.mainModel.isRiding;
082 }
083
084 if (var7 != null)
085 {
086 var7.isChild = this.mainModel.isChild;
087 }
088
089 float var8 = 1.0F;
090
091 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
092 {
093 int var9 = var6.getColor(var4);
094 float var10 = (float)(var9 >> 16 & 255) / 255.0F;
095 float var11 = (float)(var9 >> 8 & 255) / 255.0F;
096 float var12 = (float)(var9 & 255) / 255.0F;
097 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
098
099 if (var4.isItemEnchanted())
100 {
101 return 31;
102 }
103
104 return 16;
105 }
106
107 GL11.glColor3f(var8, var8, var8);
108
109 if (var4.isItemEnchanted())
110 {
111 return 15;
112 }
113
114 return 1;
115 }
116 }
117
118 return -1;
119 }
120
121 protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
122 {
123 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
124
125 if (var4 != null)
126 {
127 Item var5 = var4.getItem();
128
129 if (var5 instanceof ItemArmor)
130 {
131 ItemArmor var6 = (ItemArmor)var5;
132 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
133 float var7 = 1.0F;
134 GL11.glColor3f(var7, var7, var7);
135 }
136 }
137 }
138
139 public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
140 {
141 float var10 = 1.0F;
142 GL11.glColor3f(var10, var10, var10);
143 ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem();
144 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0;
145
146 if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0)
147 {
148 EnumAction var12 = var11.getItemUseAction();
149
150 if (var12 == EnumAction.block)
151 {
152 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
153 }
154 else if (var12 == EnumAction.bow)
155 {
156 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
157 }
158 }
159
160 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
161 double var14 = par4 - (double)par1EntityPlayer.yOffset;
162
163 if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
164 {
165 var14 -= 0.125D;
166 }
167
168 super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9);
169 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
170 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
171 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
172 }
173
174 /**
175 * Used to render a player's name above their head
176 */
177 protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
178 {
179 if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.getHasActivePotion())
180 {
181 float var8 = 1.6F;
182 float var9 = 0.016666668F * var8;
183 double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer);
184 float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
185
186 if (var10 < (double)(var12 * var12))
187 {
188 String var13 = par1EntityPlayer.username;
189
190 if (par1EntityPlayer.isSneaking())
191 {
192 FontRenderer var14 = this.getFontRendererFromRenderManager();
193 GL11.glPushMatrix();
194 GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
195 GL11.glNormal3f(0.0F, 1.0F, 0.0F);
196 GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
197 GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
198 GL11.glScalef(-var9, -var9, var9);
199 GL11.glDisable(GL11.GL_LIGHTING);
200 GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
201 GL11.glDepthMask(false);
202 GL11.glEnable(GL11.GL_BLEND);
203 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
204 Tessellator var15 = Tessellator.instance;
205 GL11.glDisable(GL11.GL_TEXTURE_2D);
206 var15.startDrawingQuads();
207 int var16 = var14.getStringWidth(var13) / 2;
208 var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
209 var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
210 var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
211 var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
212 var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
213 var15.draw();
214 GL11.glEnable(GL11.GL_TEXTURE_2D);
215 GL11.glDepthMask(true);
216 var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
217 GL11.glEnable(GL11.GL_LIGHTING);
218 GL11.glDisable(GL11.GL_BLEND);
219 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
220 GL11.glPopMatrix();
221 }
222 else if (par1EntityPlayer.isPlayerSleeping())
223 {
224 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64);
225 }
226 else
227 {
228 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64);
229 }
230 }
231 }
232 }
233
234 /**
235 * Method for adding special render rules
236 */
237 protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
238 {
239 float var3 = 1.0F;
240 GL11.glColor3f(var3, var3, var3);
241 super.renderEquippedItems(par1EntityPlayer, par2);
242 super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
243 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3);
244
245 if (var4 != null)
246 {
247 GL11.glPushMatrix();
248 this.modelBipedMain.bipedHead.postRender(0.0625F);
249 float var5;
250
251 if (var4 != null && var4.getItem() instanceof ItemBlock)
252 {
253 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
254 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
255
256 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
257 {
258 var5 = 0.625F;
259 GL11.glTranslatef(0.0F, -0.25F, 0.0F);
260 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
261 GL11.glScalef(var5, -var5, -var5);
262 }
263
264 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0);
265 }
266 else if (var4.getItem().itemID == Item.skull.itemID)
267 {
268 var5 = 1.0625F;
269 GL11.glScalef(var5, -var5, -var5);
270 String var6 = "";
271
272 if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner"))
273 {
274 var6 = var4.getTagCompound().getString("SkullOwner");
275 }
276
277 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
278 }
279
280 GL11.glPopMatrix();
281 }
282
283 float var7;
284 float var8;
285
286 if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
287 {
288 for (int var20 = 0; var20 < 2; ++var20)
289 {
290 float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
291 var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
292 GL11.glPushMatrix();
293 GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F);
294 GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
295 GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F);
296 GL11.glTranslatef(0.0F, -0.375F, 0.0F);
297 GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
298 GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
299 var8 = 1.3333334F;
300 GL11.glScalef(var8, var8, var8);
301 this.modelBipedMain.renderEars(0.0625F);
302 GL11.glPopMatrix();
303 }
304 }
305
306 float var11;
307
308 if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
309 {
310 GL11.glPushMatrix();
311 GL11.glTranslatef(0.0F, 0.0F, 0.125F);
312 double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
313 double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
314 double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
315 var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
316 double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F);
317 double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F));
318 float var16 = (float)var24 * 10.0F;
319
320 if (var16 < -6.0F)
321 {
322 var16 = -6.0F;
323 }
324
325 if (var16 > 32.0F)
326 {
327 var16 = 32.0F;
328 }
329
330 float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F;
331 float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F;
332
333 if (var17 < 0.0F)
334 {
335 var17 = 0.0F;
336 }
337
338 float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
339 var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19;
340
341 if (par1EntityPlayer.isSneaking())
342 {
343 var16 += 25.0F;
344 }
345
346 GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F);
347 GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F);
348 GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F);
349 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
350 this.modelBipedMain.renderCloak(0.0625F);
351 GL11.glPopMatrix();
352 }
353
354 ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem();
355
356 if (var21 != null)
357 {
358 GL11.glPushMatrix();
359 this.modelBipedMain.bipedRightArm.postRender(0.0625F);
360 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
361
362 if (par1EntityPlayer.fishEntity != null)
363 {
364 var21 = new ItemStack(Item.stick);
365 }
366
367 EnumAction var23 = null;
368
369 if (par1EntityPlayer.getItemInUseCount() > 0)
370 {
371 var23 = var21.getItemUseAction();
372 }
373
374 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
375 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
376
377 if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
378 {
379 var7 = 0.5F;
380 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
381 var7 *= 0.75F;
382 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
383 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
384 GL11.glScalef(-var7, -var7, var7);
385 }
386 else if (var21.itemID == Item.bow.itemID)
387 {
388 var7 = 0.625F;
389 GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
390 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
391 GL11.glScalef(var7, -var7, var7);
392 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
393 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
394 }
395 else if (Item.itemsList[var21.itemID].isFull3D())
396 {
397 var7 = 0.625F;
398
399 if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering())
400 {
401 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
402 GL11.glTranslatef(0.0F, -0.125F, 0.0F);
403 }
404
405 if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block)
406 {
407 GL11.glTranslatef(0.05F, 0.0F, -0.1F);
408 GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
409 GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
410 GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
411 }
412
413 GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
414 GL11.glScalef(var7, -var7, var7);
415 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
416 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
417 }
418 else
419 {
420 var7 = 0.375F;
421 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
422 GL11.glScalef(var7, var7, var7);
423 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
424 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
425 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
426 }
427
428 float var10;
429 int var27;
430 float var28;
431
432 if (var21.getItem().requiresMultipleRenderPasses())
433 {
434 for (var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27)
435 {
436 int var26 = var21.getItem().getColorFromItemStack(var21, var27);
437 var28 = (float)(var26 >> 16 & 255) / 255.0F;
438 var10 = (float)(var26 >> 8 & 255) / 255.0F;
439 var11 = (float)(var26 & 255) / 255.0F;
440 GL11.glColor4f(var28, var10, var11, 1.0F);
441 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27);
442 }
443 }
444 else
445 {
446 var27 = var21.getItem().getColorFromItemStack(var21, 0);
447 var8 = (float)(var27 >> 16 & 255) / 255.0F;
448 var28 = (float)(var27 >> 8 & 255) / 255.0F;
449 var10 = (float)(var27 & 255) / 255.0F;
450 GL11.glColor4f(var8, var28, var10, 1.0F);
451 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0);
452 }
453
454 GL11.glPopMatrix();
455 }
456 }
457
458 protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
459 {
460 float var3 = 0.9375F;
461 GL11.glScalef(var3, var3, var3);
462 }
463
464 public void func_82441_a(EntityPlayer par1EntityPlayer)
465 {
466 float var2 = 1.0F;
467 GL11.glColor3f(var2, var2, var2);
468 this.modelBipedMain.onGround = 0.0F;
469 this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
470 this.modelBipedMain.bipedRightArm.render(0.0625F);
471 }
472
473 /**
474 * Renders player with sleeping offset if sleeping
475 */
476 protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
477 {
478 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
479 {
480 super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
481 }
482 else
483 {
484 super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
485 }
486 }
487
488 /**
489 * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
490 */
491 protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
492 {
493 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
494 {
495 GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
496 GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
497 GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
498 }
499 else
500 {
501 super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
502 }
503 }
504
505 /**
506 * Passes the specialRender and renders it
507 */
508 protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
509 {
510 this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6);
511 }
512
513 /**
514 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
515 * entityLiving, partialTickTime
516 */
517 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
518 {
519 this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
520 }
521
522 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
523 {
524 this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
525 }
526
527 /**
528 * Queries whether should render the specified pass or not.
529 */
530 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
531 {
532 return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
533 }
534
535 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
536 {
537 this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
538 }
539
540 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
541 {
542 this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
543 }
544
545 /**
546 * Sets a simple glTranslate on a LivingEntity.
547 */
548 protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
549 {
550 this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
551 }
552
553 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
554 {
555 this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
556 }
557
558 /**
559 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
560 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
561 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
562 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
563 */
564 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
565 {
566 this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
567 }
568 }