001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.entity.Entity;
007 import net.minecraft.entity.projectile.EntityFireball;
008 import org.lwjgl.opengl.GL11;
009 import org.lwjgl.opengl.GL12;
010
011 @SideOnly(Side.CLIENT)
012 public class RenderFireball extends Render
013 {
014 private float field_77002_a;
015
016 public RenderFireball(float par1)
017 {
018 this.field_77002_a = par1;
019 }
020
021 public void doRenderFireball(EntityFireball par1EntityFireball, double par2, double par4, double par6, float par8, float par9)
022 {
023 GL11.glPushMatrix();
024 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
025 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
026 float var10 = this.field_77002_a;
027 GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F);
028 byte var11 = 46;
029 this.loadTexture("/gui/items.png");
030 Tessellator var12 = Tessellator.instance;
031 float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F;
032 float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F;
033 float var15 = (float)(var11 / 16 * 16 + 0) / 256.0F;
034 float var16 = (float)(var11 / 16 * 16 + 16) / 256.0F;
035 float var17 = 1.0F;
036 float var18 = 0.5F;
037 float var19 = 0.25F;
038 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
039 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
040 var12.startDrawingQuads();
041 var12.setNormal(0.0F, 1.0F, 0.0F);
042 var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16);
043 var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16);
044 var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15);
045 var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15);
046 var12.draw();
047 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
048 GL11.glPopMatrix();
049 }
050
051 /**
052 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
053 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
054 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
055 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
056 */
057 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
058 {
059 this.doRenderFireball((EntityFireball)par1Entity, par2, par4, par6, par8, par9);
060 }
061 }