001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.Block;
006 import net.minecraft.client.entity.EntityPlayerSP;
007 import net.minecraft.client.model.ModelBiped;
008 import net.minecraft.client.renderer.RenderBlocks;
009 import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
010 import net.minecraft.entity.Entity;
011 import net.minecraft.entity.EntityLiving;
012 import net.minecraft.item.EnumArmorMaterial;
013 import net.minecraft.item.Item;
014 import net.minecraft.item.ItemBlock;
015 import net.minecraft.item.ItemArmor;
016 import net.minecraft.item.ItemStack;
017 import org.lwjgl.opengl.GL11;
018 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
019 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
020 import net.minecraftforge.client.ForgeHooksClient;
021 import net.minecraftforge.client.IItemRenderer;
022 import net.minecraftforge.client.MinecraftForgeClient;
023
024 @SideOnly(Side.CLIENT)
025 public class RenderBiped extends RenderLiving
026 {
027 protected ModelBiped modelBipedMain;
028 protected float field_77070_b;
029 protected ModelBiped field_82423_g;
030 protected ModelBiped field_82425_h;
031
032 /** List of armor texture filenames. */
033 public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
034
035 public RenderBiped(ModelBiped par1ModelBiped, float par2)
036 {
037 this(par1ModelBiped, par2, 1.0F);
038 }
039
040 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
041 {
042 super(par1ModelBiped, par2);
043 this.modelBipedMain = par1ModelBiped;
044 this.field_77070_b = par3;
045 this.func_82421_b();
046 }
047
048 protected void func_82421_b()
049 {
050 this.field_82423_g = new ModelBiped(1.0F);
051 this.field_82425_h = new ModelBiped(0.5F);
052 }
053
054 /**
055 * Queries whether should render the specified pass or not.
056 */
057 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
058 {
059 ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
060
061 if (var4 != null)
062 {
063 Item var5 = var4.getItem();
064
065 if (var5 instanceof ItemArmor)
066 {
067 ItemArmor var6 = (ItemArmor)var5;
068 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
069 ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g;
070 var7.bipedHead.showModel = par2 == 0;
071 var7.bipedHeadwear.showModel = par2 == 0;
072 var7.bipedBody.showModel = par2 == 1 || par2 == 2;
073 var7.bipedRightArm.showModel = par2 == 1;
074 var7.bipedLeftArm.showModel = par2 == 1;
075 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
076 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
077 this.setRenderPassModel(var7);
078
079 if (var7 != null)
080 {
081 var7.onGround = this.mainModel.onGround;
082 }
083
084 if (var7 != null)
085 {
086 var7.isRiding = this.mainModel.isRiding;
087 }
088
089 if (var7 != null)
090 {
091 var7.isChild = this.mainModel.isChild;
092 }
093
094 float var8 = 1.0F;
095
096 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
097 {
098 int var9 = var6.getColor(var4);
099 float var10 = (float)(var9 >> 16 & 255) / 255.0F;
100 float var11 = (float)(var9 >> 8 & 255) / 255.0F;
101 float var12 = (float)(var9 & 255) / 255.0F;
102 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
103
104 if (var4.isItemEnchanted())
105 {
106 return 31;
107 }
108
109 return 16;
110 }
111
112 GL11.glColor3f(var8, var8, var8);
113
114 if (var4.isItemEnchanted())
115 {
116 return 15;
117 }
118
119 return 1;
120 }
121 }
122
123 return -1;
124 }
125
126 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
127 {
128 ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
129
130 if (var4 != null)
131 {
132 Item var5 = var4.getItem();
133
134 if (var5 instanceof ItemArmor)
135 {
136 ItemArmor var6 = (ItemArmor)var5;
137 this.loadTexture("/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png");
138 float var7 = 1.0F;
139 GL11.glColor3f(var7, var7, var7);
140 }
141 }
142 }
143
144 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
145 {
146 float var10 = 1.0F;
147 GL11.glColor3f(var10, var10, var10);
148 ItemStack var11 = par1EntityLiving.getHeldItem();
149 this.func_82420_a(par1EntityLiving, var11);
150 double var12 = par4 - (double)par1EntityLiving.yOffset;
151
152 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
153 {
154 var12 -= 0.125D;
155 }
156
157 super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9);
158 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
159 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
160 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
161 }
162
163 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
164 {
165 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
166 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
167 }
168
169 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
170 {
171 float var3 = 1.0F;
172 GL11.glColor3f(var3, var3, var3);
173 super.renderEquippedItems(par1EntityLiving, par2);
174 ItemStack var4 = par1EntityLiving.getHeldItem();
175 ItemStack var5 = par1EntityLiving.getCurrentArmor(3);
176 float var6;
177
178 if (var5 != null)
179 {
180 GL11.glPushMatrix();
181 this.modelBipedMain.bipedHead.postRender(0.0625F);
182
183 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED);
184 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D));
185
186 if (var5.getItem() instanceof ItemBlock)
187 {
188 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType()))
189 {
190 var6 = 0.625F;
191 GL11.glTranslatef(0.0F, -0.25F, 0.0F);
192 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
193 GL11.glScalef(var6, -var6, -var6);
194 }
195
196 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0);
197 }
198 else if (var5.getItem().itemID == Item.skull.itemID)
199 {
200 var6 = 1.0625F;
201 GL11.glScalef(var6, -var6, -var6);
202 String var7 = "";
203
204 if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner"))
205 {
206 var7 = var5.getTagCompound().getString("SkullOwner");
207 }
208
209 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7);
210 }
211
212 GL11.glPopMatrix();
213 }
214
215 if (var4 != null)
216 {
217 GL11.glPushMatrix();
218
219 if (this.mainModel.isChild)
220 {
221 var6 = 0.5F;
222 GL11.glTranslatef(0.0F, 0.625F, 0.0F);
223 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
224 GL11.glScalef(var6, var6, var6);
225 }
226
227 this.modelBipedMain.bipedRightArm.postRender(0.0625F);
228 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
229
230 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
231 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
232
233 if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())))
234 {
235 var6 = 0.5F;
236 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
237 var6 *= 0.75F;
238 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
239 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
240 GL11.glScalef(-var6, -var6, var6);
241 }
242 else if (var4.itemID == Item.bow.itemID)
243 {
244 var6 = 0.625F;
245 GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
246 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
247 GL11.glScalef(var6, -var6, var6);
248 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
249 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
250 }
251 else if (Item.itemsList[var4.itemID].isFull3D())
252 {
253 var6 = 0.625F;
254
255 if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
256 {
257 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
258 GL11.glTranslatef(0.0F, -0.125F, 0.0F);
259 }
260
261 this.func_82422_c();
262 GL11.glScalef(var6, -var6, var6);
263 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
264 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
265 }
266 else
267 {
268 var6 = 0.375F;
269 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
270 GL11.glScalef(var6, var6, var6);
271 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
272 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
273 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
274 }
275
276 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0);
277
278 if (var4.getItem().requiresMultipleRenderPasses())
279 {
280 for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++)
281 {
282 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x);
283 }
284 }
285
286 GL11.glPopMatrix();
287 }
288 }
289
290 protected void func_82422_c()
291 {
292 GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
293 }
294
295 /**
296 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
297 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
298 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
299 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
300 */
301 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
302 {
303 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
304 }
305 }