001 package net.minecraft.client.renderer;
002
003 import cpw.mods.fml.client.TextureFXManager;
004 import cpw.mods.fml.relauncher.Side;
005 import cpw.mods.fml.relauncher.SideOnly;
006 import net.minecraft.block.Block;
007 import net.minecraft.block.material.Material;
008 import net.minecraft.client.Minecraft;
009 import net.minecraft.client.entity.EntityClientPlayerMP;
010 import net.minecraft.client.entity.EntityPlayerSP;
011 import net.minecraft.client.gui.MapItemRenderer;
012 import net.minecraft.client.renderer.entity.Render;
013 import net.minecraft.client.renderer.entity.RenderManager;
014 import net.minecraft.client.renderer.entity.RenderPlayer;
015 import net.minecraft.entity.EntityLiving;
016 import net.minecraft.item.EnumAction;
017 import net.minecraft.item.Item;
018 import net.minecraft.item.ItemBlock;
019 import net.minecraft.item.ItemMap;
020 import net.minecraft.item.ItemStack;
021 import net.minecraft.util.MathHelper;
022 import net.minecraft.world.storage.MapData;
023 import org.lwjgl.opengl.GL11;
024 import org.lwjgl.opengl.GL12;
025
026 import net.minecraftforge.client.ForgeHooksClient;
027 import net.minecraftforge.client.IItemRenderer;
028 import net.minecraftforge.client.MinecraftForgeClient;
029 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
030 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
031
032 @SideOnly(Side.CLIENT)
033 public class ItemRenderer
034 {
035 /** A reference to the Minecraft object. */
036 private Minecraft mc;
037 private ItemStack itemToRender = null;
038
039 /**
040 * How far the current item has been equipped (0 disequipped and 1 fully up)
041 */
042 private float equippedProgress = 0.0F;
043 private float prevEquippedProgress = 0.0F;
044
045 /** Instance of RenderBlocks. */
046 private RenderBlocks renderBlocksInstance = new RenderBlocks();
047 public final MapItemRenderer mapItemRenderer;
048
049 /** The index of the currently held item (0-8, or -1 if not yet updated) */
050 private int equippedItemSlot = -1;
051
052 public ItemRenderer(Minecraft par1Minecraft)
053 {
054 this.mc = par1Minecraft;
055 this.mapItemRenderer = new MapItemRenderer(par1Minecraft.fontRenderer, par1Minecraft.gameSettings, par1Minecraft.renderEngine);
056 }
057
058 /**
059 * Renders the item stack for being in an entity's hand Args: itemStack
060 */
061 public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)
062 {
063 GL11.glPushMatrix();
064
065 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par2ItemStack, EQUIPPED);
066
067 if (customRenderer != null)
068 {
069 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(par2ItemStack.getItem().getTextureFile()));
070 ForgeHooksClient.renderEquippedItem(customRenderer, renderBlocksInstance, par1EntityLiving, par2ItemStack);
071 }
072 else if (par2ItemStack.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType()))
073 {
074 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(par2ItemStack.getItem().getTextureFile()));
075 this.renderBlocksInstance.renderBlockAsItem(Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F);
076 }
077 else
078 {
079 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(par2ItemStack.getItem().getTextureFile()));
080
081 Tessellator var5 = Tessellator.instance;
082 int var6 = par1EntityLiving.getItemIcon(par2ItemStack, par3);
083 float var7 = ((float)(var6 % 16 * 16) + 0.0F) / 256.0F;
084 float var8 = ((float)(var6 % 16 * 16) + 15.99F) / 256.0F;
085 float var9 = ((float)(var6 / 16 * 16) + 0.0F) / 256.0F;
086 float var10 = ((float)(var6 / 16 * 16) + 15.99F) / 256.0F;
087 float var11 = 0.0F;
088 float var12 = 0.3F;
089 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
090 GL11.glTranslatef(-var11, -var12, 0.0F);
091 float var13 = 1.5F;
092 GL11.glScalef(var13, var13, var13);
093 GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
094 GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
095 GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
096 renderItemIn2D(var5, var8, var9, var7, var10, 0.0625F);
097
098 if (par2ItemStack != null && par2ItemStack.hasEffect() && par3 == 0)
099 {
100 GL11.glDepthFunc(GL11.GL_EQUAL);
101 GL11.glDisable(GL11.GL_LIGHTING);
102 this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("%blur%/misc/glint.png"));
103 GL11.glEnable(GL11.GL_BLEND);
104 GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
105 float var14 = 0.76F;
106 GL11.glColor4f(0.5F * var14, 0.25F * var14, 0.8F * var14, 1.0F);
107 GL11.glMatrixMode(GL11.GL_TEXTURE);
108 GL11.glPushMatrix();
109 float var15 = 0.125F;
110 GL11.glScalef(var15, var15, var15);
111 float var16 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
112 GL11.glTranslatef(var16, 0.0F, 0.0F);
113 GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
114 renderItemIn2D(var5, 0.0F, 0.0F, 1.0F, 1.0F, 0.0625F);
115 GL11.glPopMatrix();
116 GL11.glPushMatrix();
117 GL11.glScalef(var15, var15, var15);
118 var16 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
119 GL11.glTranslatef(-var16, 0.0F, 0.0F);
120 GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
121 renderItemIn2D(var5, 0.0F, 0.0F, 1.0F, 1.0F, 0.0625F);
122 GL11.glPopMatrix();
123 GL11.glMatrixMode(GL11.GL_MODELVIEW);
124 GL11.glDisable(GL11.GL_BLEND);
125 GL11.glEnable(GL11.GL_LIGHTING);
126 GL11.glDepthFunc(GL11.GL_LEQUAL);
127 }
128
129 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
130 }
131
132 GL11.glPopMatrix();
133 }
134
135 /**
136 * Renders an item held in hand as a 2D texture with thickness
137 */
138 public static void renderItemIn2D(Tessellator par0Tessellator, float par1, float par2, float par3, float par4, float par5)
139 {
140 float var6 = 1.0F;
141 par0Tessellator.startDrawingQuads();
142 par0Tessellator.setNormal(0.0F, 0.0F, 1.0F);
143 par0Tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, (double)par1, (double)par4);
144 par0Tessellator.addVertexWithUV((double)var6, 0.0D, 0.0D, (double)par3, (double)par4);
145 par0Tessellator.addVertexWithUV((double)var6, 1.0D, 0.0D, (double)par3, (double)par2);
146 par0Tessellator.addVertexWithUV(0.0D, 1.0D, 0.0D, (double)par1, (double)par2);
147 par0Tessellator.draw();
148 par0Tessellator.startDrawingQuads();
149 par0Tessellator.setNormal(0.0F, 0.0F, -1.0F);
150 par0Tessellator.addVertexWithUV(0.0D, 1.0D, (double)(0.0F - par5), (double)par1, (double)par2);
151 par0Tessellator.addVertexWithUV((double)var6, 1.0D, (double)(0.0F - par5), (double)par3, (double)par2);
152 par0Tessellator.addVertexWithUV((double)var6, 0.0D, (double)(0.0F - par5), (double)par3, (double)par4);
153 par0Tessellator.addVertexWithUV(0.0D, 0.0D, (double)(0.0F - par5), (double)par1, (double)par4);
154 par0Tessellator.draw();
155 par0Tessellator.startDrawingQuads();
156 par0Tessellator.setNormal(-1.0F, 0.0F, 0.0F);
157 int var7;
158 float var8;
159 float var9;
160 float var10;
161
162 /* Gets the width/16 of the currently bound texture, used
163 * to fix the side rendering issues on textures != 16 */
164 int tileSize = TextureFXManager.instance().getTextureDimensions(GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D)).width / 16;
165
166 float tx = 1.0f / (32 * tileSize);
167 float tz = 1.0f / tileSize;
168
169 for (var7 = 0; var7 < tileSize; ++var7)
170 {
171 var8 = (float)var7 / tileSize;
172 var9 = par1 + (par3 - par1) * var8 - tx;
173 var10 = var6 * var8;
174 par0Tessellator.addVertexWithUV((double)var10, 0.0D, (double)(0.0F - par5), (double)var9, (double)par4);
175 par0Tessellator.addVertexWithUV((double)var10, 0.0D, 0.0D, (double)var9, (double)par4);
176 par0Tessellator.addVertexWithUV((double)var10, 1.0D, 0.0D, (double)var9, (double)par2);
177 par0Tessellator.addVertexWithUV((double)var10, 1.0D, (double)(0.0F - par5), (double)var9, (double)par2);
178 }
179
180 par0Tessellator.draw();
181 par0Tessellator.startDrawingQuads();
182 par0Tessellator.setNormal(1.0F, 0.0F, 0.0F);
183
184 for (var7 = 0; var7 < tileSize; ++var7)
185 {
186 var8 = (float)var7 / tileSize;
187 var9 = par1 + (par3 - par1) * var8 - tx;
188 var10 = var6 * var8 + tz;
189 par0Tessellator.addVertexWithUV((double)var10, 1.0D, (double)(0.0F - par5), (double)var9, (double)par2);
190 par0Tessellator.addVertexWithUV((double)var10, 1.0D, 0.0D, (double)var9, (double)par2);
191 par0Tessellator.addVertexWithUV((double)var10, 0.0D, 0.0D, (double)var9, (double)par4);
192 par0Tessellator.addVertexWithUV((double)var10, 0.0D, (double)(0.0F - par5), (double)var9, (double)par4);
193 }
194
195 par0Tessellator.draw();
196 par0Tessellator.startDrawingQuads();
197 par0Tessellator.setNormal(0.0F, 1.0F, 0.0F);
198
199 for (var7 = 0; var7 < tileSize; ++var7)
200 {
201 var8 = (float)var7 / tileSize;
202 var9 = par4 + (par2 - par4) * var8 - tx;
203 var10 = var6 * var8 + tz;
204 par0Tessellator.addVertexWithUV(0.0D, (double)var10, 0.0D, (double)par1, (double)var9);
205 par0Tessellator.addVertexWithUV((double)var6, (double)var10, 0.0D, (double)par3, (double)var9);
206 par0Tessellator.addVertexWithUV((double)var6, (double)var10, (double)(0.0F - par5), (double)par3, (double)var9);
207 par0Tessellator.addVertexWithUV(0.0D, (double)var10, (double)(0.0F - par5), (double)par1, (double)var9);
208 }
209
210 par0Tessellator.draw();
211 par0Tessellator.startDrawingQuads();
212 par0Tessellator.setNormal(0.0F, -1.0F, 0.0F);
213
214 for (var7 = 0; var7 < tileSize; ++var7)
215 {
216 var8 = (float)var7 / tileSize;
217 var9 = par4 + (par2 - par4) * var8 - tx;
218 var10 = var6 * var8;
219 par0Tessellator.addVertexWithUV((double)var6, (double)var10, 0.0D, (double)par3, (double)var9);
220 par0Tessellator.addVertexWithUV(0.0D, (double)var10, 0.0D, (double)par1, (double)var9);
221 par0Tessellator.addVertexWithUV(0.0D, (double)var10, (double)(0.0F - par5), (double)par1, (double)var9);
222 par0Tessellator.addVertexWithUV((double)var6, (double)var10, (double)(0.0F - par5), (double)par3, (double)var9);
223 }
224
225 par0Tessellator.draw();
226 }
227
228 /**
229 * Renders the active item in the player's hand when in first person mode. Args: partialTickTime
230 */
231 public void renderItemInFirstPerson(float par1)
232 {
233 float var2 = this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * par1;
234 EntityClientPlayerMP var3 = this.mc.thePlayer;
235 float var4 = var3.prevRotationPitch + (var3.rotationPitch - var3.prevRotationPitch) * par1;
236 GL11.glPushMatrix();
237 GL11.glRotatef(var4, 1.0F, 0.0F, 0.0F);
238 GL11.glRotatef(var3.prevRotationYaw + (var3.rotationYaw - var3.prevRotationYaw) * par1, 0.0F, 1.0F, 0.0F);
239 RenderHelper.enableStandardItemLighting();
240 GL11.glPopMatrix();
241 float var6;
242 float var7;
243
244 if (var3 instanceof EntityPlayerSP)
245 {
246 EntityPlayerSP var5 = (EntityPlayerSP)var3;
247 var6 = var5.prevRenderArmPitch + (var5.renderArmPitch - var5.prevRenderArmPitch) * par1;
248 var7 = var5.prevRenderArmYaw + (var5.renderArmYaw - var5.prevRenderArmYaw) * par1;
249 GL11.glRotatef((var3.rotationPitch - var6) * 0.1F, 1.0F, 0.0F, 0.0F);
250 GL11.glRotatef((var3.rotationYaw - var7) * 0.1F, 0.0F, 1.0F, 0.0F);
251 }
252
253 ItemStack var17 = this.itemToRender;
254 var6 = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(var3.posX), MathHelper.floor_double(var3.posY), MathHelper.floor_double(var3.posZ));
255 var6 = 1.0F;
256 int var18 = this.mc.theWorld.getLightBrightnessForSkyBlocks(MathHelper.floor_double(var3.posX), MathHelper.floor_double(var3.posY), MathHelper.floor_double(var3.posZ), 0);
257 int var8 = var18 % 65536;
258 int var9 = var18 / 65536;
259 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var8 / 1.0F, (float)var9 / 1.0F);
260 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
261 float var10;
262 float var21;
263 float var20;
264
265 if (var17 != null)
266 {
267 var18 = Item.itemsList[var17.itemID].getColorFromItemStack(var17, 0);
268 var20 = (float)(var18 >> 16 & 255) / 255.0F;
269 var21 = (float)(var18 >> 8 & 255) / 255.0F;
270 var10 = (float)(var18 & 255) / 255.0F;
271 GL11.glColor4f(var6 * var20, var6 * var21, var6 * var10, 1.0F);
272 }
273 else
274 {
275 GL11.glColor4f(var6, var6, var6, 1.0F);
276 }
277
278 float var11;
279 float var12;
280 float var13;
281 Render var24;
282 RenderPlayer var26;
283
284 if (var17 != null && var17.getItem() instanceof ItemMap)
285 {
286 IItemRenderer custom = MinecraftForgeClient.getItemRenderer(var17, FIRST_PERSON_MAP);
287 GL11.glPushMatrix();
288 var7 = 0.8F;
289 var20 = var3.getSwingProgress(par1);
290 var21 = MathHelper.sin(var20 * (float)Math.PI);
291 var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
292 GL11.glTranslatef(-var10 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI * 2.0F) * 0.2F, -var21 * 0.2F);
293 var20 = 1.0F - var4 / 45.0F + 0.1F;
294
295 if (var20 < 0.0F)
296 {
297 var20 = 0.0F;
298 }
299
300 if (var20 > 1.0F)
301 {
302 var20 = 1.0F;
303 }
304
305 var20 = -MathHelper.cos(var20 * (float)Math.PI) * 0.5F + 0.5F;
306 GL11.glTranslatef(0.0F, 0.0F * var7 - (1.0F - var2) * 1.2F - var20 * 0.5F + 0.04F, -0.9F * var7);
307 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
308 GL11.glRotatef(var20 * -85.0F, 0.0F, 0.0F, 1.0F);
309 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
310 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTextureForDownloadableImage(this.mc.thePlayer.skinUrl, this.mc.thePlayer.getTexture()));
311
312 for (var9 = 0; var9 < 2; ++var9)
313 {
314 int var22 = var9 * 2 - 1;
315 GL11.glPushMatrix();
316 GL11.glTranslatef(-0.0F, -0.6F, 1.1F * (float)var22);
317 GL11.glRotatef((float)(-45 * var22), 1.0F, 0.0F, 0.0F);
318 GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F);
319 GL11.glRotatef(59.0F, 0.0F, 0.0F, 1.0F);
320 GL11.glRotatef((float)(-65 * var22), 0.0F, 1.0F, 0.0F);
321 var24 = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
322 var26 = (RenderPlayer)var24;
323 var13 = 1.0F;
324 GL11.glScalef(var13, var13, var13);
325 var26.func_82441_a(this.mc.thePlayer);
326 GL11.glPopMatrix();
327 }
328
329 var21 = var3.getSwingProgress(par1);
330 var10 = MathHelper.sin(var21 * var21 * (float)Math.PI);
331 var11 = MathHelper.sin(MathHelper.sqrt_float(var21) * (float)Math.PI);
332 GL11.glRotatef(-var10 * 20.0F, 0.0F, 1.0F, 0.0F);
333 GL11.glRotatef(-var11 * 20.0F, 0.0F, 0.0F, 1.0F);
334 GL11.glRotatef(-var11 * 80.0F, 1.0F, 0.0F, 0.0F);
335 var12 = 0.38F;
336 GL11.glScalef(var12, var12, var12);
337 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
338 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
339 GL11.glTranslatef(-1.0F, -1.0F, 0.0F);
340 var13 = 0.015625F;
341 GL11.glScalef(var13, var13, var13);
342 this.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/misc/mapbg.png"));
343 Tessellator var28 = Tessellator.instance;
344 GL11.glNormal3f(0.0F, 0.0F, -1.0F);
345 var28.startDrawingQuads();
346 byte var27 = 7;
347 var28.addVertexWithUV((double)(0 - var27), (double)(128 + var27), 0.0D, 0.0D, 1.0D);
348 var28.addVertexWithUV((double)(128 + var27), (double)(128 + var27), 0.0D, 1.0D, 1.0D);
349 var28.addVertexWithUV((double)(128 + var27), (double)(0 - var27), 0.0D, 1.0D, 0.0D);
350 var28.addVertexWithUV((double)(0 - var27), (double)(0 - var27), 0.0D, 0.0D, 0.0D);
351 var28.draw();
352 MapData var16 = ((ItemMap)var17.getItem()).getMapData(var17, this.mc.theWorld);
353 if (custom == null)
354 {
355 if (var16 != null)
356 {
357 this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.renderEngine, var16);
358 }
359 }
360 else
361 {
362 custom.renderItem(FIRST_PERSON_MAP, var17, mc.thePlayer, mc.renderEngine, var16);
363 }
364
365 GL11.glPopMatrix();
366 }
367 else if (var17 != null)
368 {
369 GL11.glPushMatrix();
370 var7 = 0.8F;
371
372 if (var3.getItemInUseCount() > 0)
373 {
374 EnumAction var19 = var17.getItemUseAction();
375
376 if (var19 == EnumAction.eat || var19 == EnumAction.drink)
377 {
378 var21 = (float)var3.getItemInUseCount() - par1 + 1.0F;
379 var10 = 1.0F - var21 / (float)var17.getMaxItemUseDuration();
380 var11 = 1.0F - var10;
381 var11 = var11 * var11 * var11;
382 var11 = var11 * var11 * var11;
383 var11 = var11 * var11 * var11;
384 var12 = 1.0F - var11;
385 GL11.glTranslatef(0.0F, MathHelper.abs(MathHelper.cos(var21 / 4.0F * (float)Math.PI) * 0.1F) * (float)((double)var10 > 0.2D ? 1 : 0), 0.0F);
386 GL11.glTranslatef(var12 * 0.6F, -var12 * 0.5F, 0.0F);
387 GL11.glRotatef(var12 * 90.0F, 0.0F, 1.0F, 0.0F);
388 GL11.glRotatef(var12 * 10.0F, 1.0F, 0.0F, 0.0F);
389 GL11.glRotatef(var12 * 30.0F, 0.0F, 0.0F, 1.0F);
390 }
391 }
392 else
393 {
394 var20 = var3.getSwingProgress(par1);
395 var21 = MathHelper.sin(var20 * (float)Math.PI);
396 var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
397 GL11.glTranslatef(-var10 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI * 2.0F) * 0.2F, -var21 * 0.2F);
398 }
399
400 GL11.glTranslatef(0.7F * var7, -0.65F * var7 - (1.0F - var2) * 0.6F, -0.9F * var7);
401 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
402 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
403 var20 = var3.getSwingProgress(par1);
404 var21 = MathHelper.sin(var20 * var20 * (float)Math.PI);
405 var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
406 GL11.glRotatef(-var21 * 20.0F, 0.0F, 1.0F, 0.0F);
407 GL11.glRotatef(-var10 * 20.0F, 0.0F, 0.0F, 1.0F);
408 GL11.glRotatef(-var10 * 80.0F, 1.0F, 0.0F, 0.0F);
409 var11 = 0.4F;
410 GL11.glScalef(var11, var11, var11);
411 float var14;
412 float var15;
413
414 if (var3.getItemInUseCount() > 0)
415 {
416 EnumAction var23 = var17.getItemUseAction();
417
418 if (var23 == EnumAction.block)
419 {
420 GL11.glTranslatef(-0.5F, 0.2F, 0.0F);
421 GL11.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
422 GL11.glRotatef(-80.0F, 1.0F, 0.0F, 0.0F);
423 GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
424 }
425 else if (var23 == EnumAction.bow)
426 {
427 GL11.glRotatef(-18.0F, 0.0F, 0.0F, 1.0F);
428 GL11.glRotatef(-12.0F, 0.0F, 1.0F, 0.0F);
429 GL11.glRotatef(-8.0F, 1.0F, 0.0F, 0.0F);
430 GL11.glTranslatef(-0.9F, 0.2F, 0.0F);
431 var13 = (float)var17.getMaxItemUseDuration() - ((float)var3.getItemInUseCount() - par1 + 1.0F);
432 var14 = var13 / 20.0F;
433 var14 = (var14 * var14 + var14 * 2.0F) / 3.0F;
434
435 if (var14 > 1.0F)
436 {
437 var14 = 1.0F;
438 }
439
440 if (var14 > 0.1F)
441 {
442 GL11.glTranslatef(0.0F, MathHelper.sin((var13 - 0.1F) * 1.3F) * 0.01F * (var14 - 0.1F), 0.0F);
443 }
444
445 GL11.glTranslatef(0.0F, 0.0F, var14 * 0.1F);
446 GL11.glRotatef(-335.0F, 0.0F, 0.0F, 1.0F);
447 GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
448 GL11.glTranslatef(0.0F, 0.5F, 0.0F);
449 var15 = 1.0F + var14 * 0.2F;
450 GL11.glScalef(1.0F, 1.0F, var15);
451 GL11.glTranslatef(0.0F, -0.5F, 0.0F);
452 GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
453 GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
454 }
455 }
456
457 if (var17.getItem().shouldRotateAroundWhenRendering())
458 {
459 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
460 }
461
462 if (var17.getItem().requiresMultipleRenderPasses())
463 {
464 this.renderItem(var3, var17, 0);
465 for (int x = 1; x < var17.getItem().getRenderPasses(var17.getItemDamage()); x++)
466 {
467 int var25 = Item.itemsList[var17.itemID].getColorFromItemStack(var17, x);
468 var13 = (float)(var25 >> 16 & 255) / 255.0F;
469 var14 = (float)(var25 >> 8 & 255) / 255.0F;
470 var15 = (float)(var25 & 255) / 255.0F;
471 GL11.glColor4f(var6 * var13, var6 * var14, var6 * var15, 1.0F);
472 this.renderItem(var3, var17, x);
473 }
474 }
475 else
476 {
477 this.renderItem(var3, var17, 0);
478 }
479
480 GL11.glPopMatrix();
481 }
482 else if (!var3.getHasActivePotion())
483 {
484 GL11.glPushMatrix();
485 var7 = 0.8F;
486 var20 = var3.getSwingProgress(par1);
487 var21 = MathHelper.sin(var20 * (float)Math.PI);
488 var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
489 GL11.glTranslatef(-var10 * 0.3F, MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI * 2.0F) * 0.4F, -var21 * 0.4F);
490 GL11.glTranslatef(0.8F * var7, -0.75F * var7 - (1.0F - var2) * 0.6F, -0.9F * var7);
491 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
492 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
493 var20 = var3.getSwingProgress(par1);
494 var21 = MathHelper.sin(var20 * var20 * (float)Math.PI);
495 var10 = MathHelper.sin(MathHelper.sqrt_float(var20) * (float)Math.PI);
496 GL11.glRotatef(var10 * 70.0F, 0.0F, 1.0F, 0.0F);
497 GL11.glRotatef(-var21 * 20.0F, 0.0F, 0.0F, 1.0F);
498 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTextureForDownloadableImage(this.mc.thePlayer.skinUrl, this.mc.thePlayer.getTexture()));
499 GL11.glTranslatef(-1.0F, 3.6F, 3.5F);
500 GL11.glRotatef(120.0F, 0.0F, 0.0F, 1.0F);
501 GL11.glRotatef(200.0F, 1.0F, 0.0F, 0.0F);
502 GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
503 GL11.glScalef(1.0F, 1.0F, 1.0F);
504 GL11.glTranslatef(5.6F, 0.0F, 0.0F);
505 var24 = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer);
506 var26 = (RenderPlayer)var24;
507 var13 = 1.0F;
508 GL11.glScalef(var13, var13, var13);
509 var26.func_82441_a(this.mc.thePlayer);
510 GL11.glPopMatrix();
511 }
512
513 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
514 RenderHelper.disableStandardItemLighting();
515 }
516
517 /**
518 * Renders all the overlays that are in first person mode. Args: partialTickTime
519 */
520 public void renderOverlays(float par1)
521 {
522 GL11.glDisable(GL11.GL_ALPHA_TEST);
523 int var2;
524
525 if (this.mc.thePlayer.isBurning())
526 {
527 var2 = this.mc.renderEngine.getTexture("/terrain.png");
528 GL11.glBindTexture(GL11.GL_TEXTURE_2D, var2);
529 this.renderFireInFirstPerson(par1);
530 }
531
532 if (this.mc.thePlayer.isEntityInsideOpaqueBlock())
533 {
534 var2 = MathHelper.floor_double(this.mc.thePlayer.posX);
535 int var3 = MathHelper.floor_double(this.mc.thePlayer.posY);
536 int var4 = MathHelper.floor_double(this.mc.thePlayer.posZ);
537 int var5 = this.mc.renderEngine.getTexture("/terrain.png");
538 GL11.glBindTexture(GL11.GL_TEXTURE_2D, var5);
539 int var6 = this.mc.theWorld.getBlockId(var2, var3, var4);
540
541 if (this.mc.theWorld.isBlockNormalCube(var2, var3, var4))
542 {
543 this.renderInsideOfBlock(par1, Block.blocksList[var6].getBlockTextureFromSide(2));
544 }
545 else
546 {
547 for (int var7 = 0; var7 < 8; ++var7)
548 {
549 float var8 = ((float)((var7 >> 0) % 2) - 0.5F) * this.mc.thePlayer.width * 0.9F;
550 float var9 = ((float)((var7 >> 1) % 2) - 0.5F) * this.mc.thePlayer.height * 0.2F;
551 float var10 = ((float)((var7 >> 2) % 2) - 0.5F) * this.mc.thePlayer.width * 0.9F;
552 int var11 = MathHelper.floor_float((float)var2 + var8);
553 int var12 = MathHelper.floor_float((float)var3 + var9);
554 int var13 = MathHelper.floor_float((float)var4 + var10);
555
556 if (this.mc.theWorld.isBlockNormalCube(var11, var12, var13))
557 {
558 var6 = this.mc.theWorld.getBlockId(var11, var12, var13);
559 }
560 }
561 }
562
563 if (Block.blocksList[var6] != null)
564 {
565 this.renderInsideOfBlock(par1, Block.blocksList[var6].getBlockTextureFromSide(2));
566 }
567 }
568
569 if (this.mc.thePlayer.isInsideOfMaterial(Material.water))
570 {
571 var2 = this.mc.renderEngine.getTexture("/misc/water.png");
572 GL11.glBindTexture(GL11.GL_TEXTURE_2D, var2);
573 this.renderWarpedTextureOverlay(par1);
574 }
575
576 GL11.glEnable(GL11.GL_ALPHA_TEST);
577 }
578
579 /**
580 * Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex
581 */
582 private void renderInsideOfBlock(float par1, int par2)
583 {
584 Tessellator var3 = Tessellator.instance;
585 this.mc.thePlayer.getBrightness(par1);
586 float var4 = 0.1F;
587 GL11.glColor4f(var4, var4, var4, 0.5F);
588 GL11.glPushMatrix();
589 float var5 = -1.0F;
590 float var6 = 1.0F;
591 float var7 = -1.0F;
592 float var8 = 1.0F;
593 float var9 = -0.5F;
594 float var10 = 0.0078125F;
595 float var11 = (float)(par2 % 16) / 256.0F - var10;
596 float var12 = ((float)(par2 % 16) + 15.99F) / 256.0F + var10;
597 float var13 = (float)(par2 / 16) / 256.0F - var10;
598 float var14 = ((float)(par2 / 16) + 15.99F) / 256.0F + var10;
599 var3.startDrawingQuads();
600 var3.addVertexWithUV((double)var5, (double)var7, (double)var9, (double)var12, (double)var14);
601 var3.addVertexWithUV((double)var6, (double)var7, (double)var9, (double)var11, (double)var14);
602 var3.addVertexWithUV((double)var6, (double)var8, (double)var9, (double)var11, (double)var13);
603 var3.addVertexWithUV((double)var5, (double)var8, (double)var9, (double)var12, (double)var13);
604 var3.draw();
605 GL11.glPopMatrix();
606 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
607 }
608
609 /**
610 * Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound
611 * before being called. Used for the water overlay. Args: parialTickTime
612 */
613 private void renderWarpedTextureOverlay(float par1)
614 {
615 Tessellator var2 = Tessellator.instance;
616 float var3 = this.mc.thePlayer.getBrightness(par1);
617 GL11.glColor4f(var3, var3, var3, 0.5F);
618 GL11.glEnable(GL11.GL_BLEND);
619 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
620 GL11.glPushMatrix();
621 float var4 = 4.0F;
622 float var5 = -1.0F;
623 float var6 = 1.0F;
624 float var7 = -1.0F;
625 float var8 = 1.0F;
626 float var9 = -0.5F;
627 float var10 = -this.mc.thePlayer.rotationYaw / 64.0F;
628 float var11 = this.mc.thePlayer.rotationPitch / 64.0F;
629 var2.startDrawingQuads();
630 var2.addVertexWithUV((double)var5, (double)var7, (double)var9, (double)(var4 + var10), (double)(var4 + var11));
631 var2.addVertexWithUV((double)var6, (double)var7, (double)var9, (double)(0.0F + var10), (double)(var4 + var11));
632 var2.addVertexWithUV((double)var6, (double)var8, (double)var9, (double)(0.0F + var10), (double)(0.0F + var11));
633 var2.addVertexWithUV((double)var5, (double)var8, (double)var9, (double)(var4 + var10), (double)(0.0F + var11));
634 var2.draw();
635 GL11.glPopMatrix();
636 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
637 GL11.glDisable(GL11.GL_BLEND);
638 }
639
640 /**
641 * Renders the fire on the screen for first person mode. Arg: partialTickTime
642 */
643 private void renderFireInFirstPerson(float par1)
644 {
645 Tessellator var2 = Tessellator.instance;
646 GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.9F);
647 GL11.glEnable(GL11.GL_BLEND);
648 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
649 float var3 = 1.0F;
650
651 for (int var4 = 0; var4 < 2; ++var4)
652 {
653 GL11.glPushMatrix();
654 int var5 = Block.fire.blockIndexInTexture + var4 * 16;
655 int var6 = (var5 & 15) << 4;
656 int var7 = var5 & 240;
657 float var8 = (float)var6 / 256.0F;
658 float var9 = ((float)var6 + 15.99F) / 256.0F;
659 float var10 = (float)var7 / 256.0F;
660 float var11 = ((float)var7 + 15.99F) / 256.0F;
661 float var12 = (0.0F - var3) / 2.0F;
662 float var13 = var12 + var3;
663 float var14 = 0.0F - var3 / 2.0F;
664 float var15 = var14 + var3;
665 float var16 = -0.5F;
666 GL11.glTranslatef((float)(-(var4 * 2 - 1)) * 0.24F, -0.3F, 0.0F);
667 GL11.glRotatef((float)(var4 * 2 - 1) * 10.0F, 0.0F, 1.0F, 0.0F);
668 var2.startDrawingQuads();
669 var2.addVertexWithUV((double)var12, (double)var14, (double)var16, (double)var9, (double)var11);
670 var2.addVertexWithUV((double)var13, (double)var14, (double)var16, (double)var8, (double)var11);
671 var2.addVertexWithUV((double)var13, (double)var15, (double)var16, (double)var8, (double)var10);
672 var2.addVertexWithUV((double)var12, (double)var15, (double)var16, (double)var9, (double)var10);
673 var2.draw();
674 GL11.glPopMatrix();
675 }
676
677 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
678 GL11.glDisable(GL11.GL_BLEND);
679 }
680
681 public void updateEquippedItem()
682 {
683 this.prevEquippedProgress = this.equippedProgress;
684 EntityClientPlayerMP var1 = this.mc.thePlayer;
685 ItemStack var2 = var1.inventory.getCurrentItem();
686 boolean var3 = this.equippedItemSlot == var1.inventory.currentItem && var2 == this.itemToRender;
687
688 if (this.itemToRender == null && var2 == null)
689 {
690 var3 = true;
691 }
692
693 if (var2 != null && this.itemToRender != null && var2 != this.itemToRender && var2.itemID == this.itemToRender.itemID && var2.getItemDamage() == this.itemToRender.getItemDamage())
694 {
695 this.itemToRender = var2;
696 var3 = true;
697 }
698
699 float var4 = 0.4F;
700 float var5 = var3 ? 1.0F : 0.0F;
701 float var6 = var5 - this.equippedProgress;
702
703 if (var6 < -var4)
704 {
705 var6 = -var4;
706 }
707
708 if (var6 > var4)
709 {
710 var6 = var4;
711 }
712
713 this.equippedProgress += var6;
714
715 if (this.equippedProgress < 0.1F)
716 {
717 this.itemToRender = var2;
718 this.equippedItemSlot = var1.inventory.currentItem;
719 }
720 }
721
722 public void func_78444_b()
723 {
724 this.equippedProgress = 0.0F;
725 }
726
727 public void func_78445_c()
728 {
729 this.equippedProgress = 0.0F;
730 }
731 }