001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.world.World;
007
008 @SideOnly(Side.CLIENT)
009 public class EntitySpellParticleFX extends EntityFX
010 {
011 /** Base spell texture index */
012 private int baseSpellTextureIndex = 128;
013
014 public EntitySpellParticleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
015 {
016 super(par1World, par2, par4, par6, par8, par10, par12);
017 this.motionY *= 0.20000000298023224D;
018
019 if (par8 == 0.0D && par12 == 0.0D)
020 {
021 this.motionX *= 0.10000000149011612D;
022 this.motionZ *= 0.10000000149011612D;
023 }
024
025 this.particleScale *= 0.75F;
026 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
027 this.noClip = false;
028 }
029
030 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
031 {
032 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
033
034 if (var8 < 0.0F)
035 {
036 var8 = 0.0F;
037 }
038
039 if (var8 > 1.0F)
040 {
041 var8 = 1.0F;
042 }
043
044 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
045 }
046
047 /**
048 * Called to update the entity's position/logic.
049 */
050 public void onUpdate()
051 {
052 this.prevPosX = this.posX;
053 this.prevPosY = this.posY;
054 this.prevPosZ = this.posZ;
055
056 if (this.particleAge++ >= this.particleMaxAge)
057 {
058 this.setDead();
059 }
060
061 this.setParticleTextureIndex(this.baseSpellTextureIndex + (7 - this.particleAge * 8 / this.particleMaxAge));
062 this.motionY += 0.004D;
063 this.moveEntity(this.motionX, this.motionY, this.motionZ);
064
065 if (this.posY == this.prevPosY)
066 {
067 this.motionX *= 1.1D;
068 this.motionZ *= 1.1D;
069 }
070
071 this.motionX *= 0.9599999785423279D;
072 this.motionY *= 0.9599999785423279D;
073 this.motionZ *= 0.9599999785423279D;
074
075 if (this.onGround)
076 {
077 this.motionX *= 0.699999988079071D;
078 this.motionZ *= 0.699999988079071D;
079 }
080 }
081
082 /**
083 * Sets the base spell texture index
084 */
085 public void setBaseSpellTextureIndex(int par1)
086 {
087 this.baseSpellTextureIndex = par1;
088 }
089 }