001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.BlockFluid;
006 import net.minecraft.block.material.Material;
007 import net.minecraft.util.MathHelper;
008 import net.minecraft.world.World;
009
010 @SideOnly(Side.CLIENT)
011 public class EntityRainFX extends EntityFX
012 {
013 public EntityRainFX(World par1World, double par2, double par4, double par6)
014 {
015 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
016 this.motionX *= 0.30000001192092896D;
017 this.motionY = (double)((float)Math.random() * 0.2F + 0.1F);
018 this.motionZ *= 0.30000001192092896D;
019 this.particleRed = 1.0F;
020 this.particleGreen = 1.0F;
021 this.particleBlue = 1.0F;
022 this.setParticleTextureIndex(19 + this.rand.nextInt(4));
023 this.setSize(0.01F, 0.01F);
024 this.particleGravity = 0.06F;
025 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
026 }
027
028 /**
029 * Called to update the entity's position/logic.
030 */
031 public void onUpdate()
032 {
033 this.prevPosX = this.posX;
034 this.prevPosY = this.posY;
035 this.prevPosZ = this.posZ;
036 this.motionY -= (double)this.particleGravity;
037 this.moveEntity(this.motionX, this.motionY, this.motionZ);
038 this.motionX *= 0.9800000190734863D;
039 this.motionY *= 0.9800000190734863D;
040 this.motionZ *= 0.9800000190734863D;
041
042 if (this.particleMaxAge-- <= 0)
043 {
044 this.setDead();
045 }
046
047 if (this.onGround)
048 {
049 if (Math.random() < 0.5D)
050 {
051 this.setDead();
052 }
053
054 this.motionX *= 0.699999988079071D;
055 this.motionZ *= 0.699999988079071D;
056 }
057
058 Material var1 = this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
059
060 if (var1.isLiquid() || var1.isSolid())
061 {
062 double var2 = (double)((float)(MathHelper.floor_double(this.posY) + 1) - BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));
063
064 if (this.posY < var2)
065 {
066 this.setDead();
067 }
068 }
069 }
070 }