001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.world.World;
007
008 @SideOnly(Side.CLIENT)
009 public class EntityHeartFX extends EntityFX
010 {
011 float particleScaleOverTime;
012
013 public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
014 {
015 this(par1World, par2, par4, par6, par8, par10, par12, 2.0F);
016 }
017
018 public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
019 {
020 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
021 this.motionX *= 0.009999999776482582D;
022 this.motionY *= 0.009999999776482582D;
023 this.motionZ *= 0.009999999776482582D;
024 this.motionY += 0.1D;
025 this.particleScale *= 0.75F;
026 this.particleScale *= par14;
027 this.particleScaleOverTime = this.particleScale;
028 this.particleMaxAge = 16;
029 this.noClip = false;
030 this.setParticleTextureIndex(80);
031 }
032
033 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
034 {
035 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
036
037 if (var8 < 0.0F)
038 {
039 var8 = 0.0F;
040 }
041
042 if (var8 > 1.0F)
043 {
044 var8 = 1.0F;
045 }
046
047 this.particleScale = this.particleScaleOverTime * var8;
048 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
049 }
050
051 /**
052 * Called to update the entity's position/logic.
053 */
054 public void onUpdate()
055 {
056 this.prevPosX = this.posX;
057 this.prevPosY = this.posY;
058 this.prevPosZ = this.posZ;
059
060 if (this.particleAge++ >= this.particleMaxAge)
061 {
062 this.setDead();
063 }
064
065 this.moveEntity(this.motionX, this.motionY, this.motionZ);
066
067 if (this.posY == this.prevPosY)
068 {
069 this.motionX *= 1.1D;
070 this.motionZ *= 1.1D;
071 }
072
073 this.motionX *= 0.8600000143051147D;
074 this.motionY *= 0.8600000143051147D;
075 this.motionZ *= 0.8600000143051147D;
076
077 if (this.onGround)
078 {
079 this.motionX *= 0.699999988079071D;
080 this.motionZ *= 0.699999988079071D;
081 }
082 }
083 }