001 package net.minecraft.client.particle;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.world.World;
007
008 @SideOnly(Side.CLIENT)
009 public class EntityCritFX extends EntityFX
010 {
011 float field_70561_a;
012
013 public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
014 {
015 this(par1World, par2, par4, par6, par8, par10, par12, 1.0F);
016 }
017
018 public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
019 {
020 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
021 this.motionX *= 0.10000000149011612D;
022 this.motionY *= 0.10000000149011612D;
023 this.motionZ *= 0.10000000149011612D;
024 this.motionX += par8 * 0.4D;
025 this.motionY += par10 * 0.4D;
026 this.motionZ += par12 * 0.4D;
027 this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D + 0.6000000238418579D);
028 this.particleScale *= 0.75F;
029 this.particleScale *= par14;
030 this.field_70561_a = this.particleScale;
031 this.particleMaxAge = (int)(6.0D / (Math.random() * 0.8D + 0.6D));
032 this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
033 this.noClip = false;
034 this.setParticleTextureIndex(65);
035 this.onUpdate();
036 }
037
038 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
039 {
040 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
041
042 if (var8 < 0.0F)
043 {
044 var8 = 0.0F;
045 }
046
047 if (var8 > 1.0F)
048 {
049 var8 = 1.0F;
050 }
051
052 this.particleScale = this.field_70561_a * var8;
053 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
054 }
055
056 /**
057 * Called to update the entity's position/logic.
058 */
059 public void onUpdate()
060 {
061 this.prevPosX = this.posX;
062 this.prevPosY = this.posY;
063 this.prevPosZ = this.posZ;
064
065 if (this.particleAge++ >= this.particleMaxAge)
066 {
067 this.setDead();
068 }
069
070 this.moveEntity(this.motionX, this.motionY, this.motionZ);
071 this.particleGreen = (float)((double)this.particleGreen * 0.96D);
072 this.particleBlue = (float)((double)this.particleBlue * 0.9D);
073 this.motionX *= 0.699999988079071D;
074 this.motionY *= 0.699999988079071D;
075 this.motionZ *= 0.699999988079071D;
076 this.motionY -= 0.019999999552965164D;
077
078 if (this.onGround)
079 {
080 this.motionX *= 0.699999988079071D;
081 this.motionZ *= 0.699999988079071D;
082 }
083 }
084 }