001 package net.minecraft.client.model;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.entity.Entity;
006
007 @SideOnly(Side.CLIENT)
008 public class ModelSlime extends ModelBase
009 {
010 /** The slime's bodies, both the inside box and the outside box */
011 ModelRenderer slimeBodies;
012
013 /** The slime's right eye */
014 ModelRenderer slimeRightEye;
015
016 /** The slime's left eye */
017 ModelRenderer slimeLeftEye;
018
019 /** The slime's mouth */
020 ModelRenderer slimeMouth;
021
022 public ModelSlime(int par1)
023 {
024 this.slimeBodies = new ModelRenderer(this, 0, par1);
025 this.slimeBodies.addBox(-4.0F, 16.0F, -4.0F, 8, 8, 8);
026
027 if (par1 > 0)
028 {
029 this.slimeBodies = new ModelRenderer(this, 0, par1);
030 this.slimeBodies.addBox(-3.0F, 17.0F, -3.0F, 6, 6, 6);
031 this.slimeRightEye = new ModelRenderer(this, 32, 0);
032 this.slimeRightEye.addBox(-3.25F, 18.0F, -3.5F, 2, 2, 2);
033 this.slimeLeftEye = new ModelRenderer(this, 32, 4);
034 this.slimeLeftEye.addBox(1.25F, 18.0F, -3.5F, 2, 2, 2);
035 this.slimeMouth = new ModelRenderer(this, 32, 8);
036 this.slimeMouth.addBox(0.0F, 21.0F, -3.5F, 1, 1, 1);
037 }
038 }
039
040 /**
041 * Sets the models various rotation angles then renders the model.
042 */
043 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
044 {
045 this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
046 this.slimeBodies.render(par7);
047
048 if (this.slimeRightEye != null)
049 {
050 this.slimeRightEye.render(par7);
051 this.slimeLeftEye.render(par7);
052 this.slimeMouth.render(par7);
053 }
054 }
055 }