001 package net.minecraft.client.model;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.entity.Entity;
006 import net.minecraft.entity.EntityLiving;
007 import net.minecraft.entity.monster.EntitySkeleton;
008
009 @SideOnly(Side.CLIENT)
010 public class ModelSkeleton extends ModelZombie
011 {
012 public ModelSkeleton()
013 {
014 this(0.0F);
015 }
016
017 public ModelSkeleton(float par1)
018 {
019 super(par1, 0.0F, 64, 32);
020 this.bipedRightArm = new ModelRenderer(this, 40, 16);
021 this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1);
022 this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
023 this.bipedLeftArm = new ModelRenderer(this, 40, 16);
024 this.bipedLeftArm.mirror = true;
025 this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1);
026 this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
027 this.bipedRightLeg = new ModelRenderer(this, 0, 16);
028 this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1);
029 this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
030 this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
031 this.bipedLeftLeg.mirror = true;
032 this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1);
033 this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
034 }
035
036 /**
037 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
038 * and third as in the setRotationAngles method.
039 */
040 public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
041 {
042 this.aimedBow = ((EntitySkeleton)par1EntityLiving).getSkeletonType() == 1;
043 super.setLivingAnimations(par1EntityLiving, par2, par3, par4);
044 }
045
046 /**
047 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
048 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
049 * "far" arms and legs can swing at most.
050 */
051 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
052 {
053 super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
054 }
055 }