001 package net.minecraft.client.model;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelChest extends ModelBase
008 {
009 /** The chest lid in the chest's model. */
010 public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
011
012 /** The model of the bottom of the chest. */
013 public ModelRenderer chestBelow;
014
015 /** The chest's knob in the chest model. */
016 public ModelRenderer chestKnob;
017
018 public ModelChest()
019 {
020 this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
021 this.chestLid.rotationPointX = 1.0F;
022 this.chestLid.rotationPointY = 7.0F;
023 this.chestLid.rotationPointZ = 15.0F;
024 this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
025 this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
026 this.chestKnob.rotationPointX = 8.0F;
027 this.chestKnob.rotationPointY = 7.0F;
028 this.chestKnob.rotationPointZ = 15.0F;
029 this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
030 this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
031 this.chestBelow.rotationPointX = 1.0F;
032 this.chestBelow.rotationPointY = 6.0F;
033 this.chestBelow.rotationPointZ = 1.0F;
034 }
035
036 /**
037 * This method renders out all parts of the chest model.
038 */
039 public void renderAll()
040 {
041 this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
042 this.chestLid.render(0.0625F);
043 this.chestKnob.render(0.0625F);
044 this.chestBelow.render(0.0625F);
045 }
046 }