001 package net.minecraft.client.model;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.entity.Entity;
006 import net.minecraft.entity.passive.EntityBat;
007 import net.minecraft.util.MathHelper;
008
009 @SideOnly(Side.CLIENT)
010 public class ModelBat extends ModelBase
011 {
012 private ModelRenderer batHead;
013
014 /** The body box of the bat model. */
015 private ModelRenderer batBody;
016
017 /** The inner right wing box of the bat model. */
018 private ModelRenderer batRightWing;
019
020 /** The inner left wing box of the bat model. */
021 private ModelRenderer batLeftWing;
022
023 /** The outer right wing box of the bat model. */
024 private ModelRenderer batOuterRightWing;
025
026 /** The outer left wing box of the bat model. */
027 private ModelRenderer batOuterLeftWing;
028
029 public ModelBat()
030 {
031 this.textureWidth = 64;
032 this.textureHeight = 64;
033 this.batHead = new ModelRenderer(this, 0, 0);
034 this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6);
035 ModelRenderer var1 = new ModelRenderer(this, 24, 0);
036 var1.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1);
037 this.batHead.addChild(var1);
038 ModelRenderer var2 = new ModelRenderer(this, 24, 0);
039 var2.mirror = true;
040 var2.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1);
041 this.batHead.addChild(var2);
042 this.batBody = new ModelRenderer(this, 0, 16);
043 this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6);
044 this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1);
045 this.batRightWing = new ModelRenderer(this, 42, 0);
046 this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1);
047 this.batOuterRightWing = new ModelRenderer(this, 24, 16);
048 this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F);
049 this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1);
050 this.batLeftWing = new ModelRenderer(this, 42, 0);
051 this.batLeftWing.mirror = true;
052 this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1);
053 this.batOuterLeftWing = new ModelRenderer(this, 24, 16);
054 this.batOuterLeftWing.mirror = true;
055 this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F);
056 this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1);
057 this.batBody.addChild(this.batRightWing);
058 this.batBody.addChild(this.batLeftWing);
059 this.batRightWing.addChild(this.batOuterRightWing);
060 this.batLeftWing.addChild(this.batOuterLeftWing);
061 }
062
063 /**
064 * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and
065 * it seems a good match for a bats size
066 */
067 public int getBatSize()
068 {
069 return 36;
070 }
071
072 /**
073 * Sets the models various rotation angles then renders the model.
074 */
075 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
076 {
077 EntityBat var8 = (EntityBat)par1Entity;
078
079 if (var8.getIsBatHanging())
080 {
081 this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI);
082 this.batHead.rotateAngleY = (float)Math.PI - par5 / (180F / (float)Math.PI);
083 this.batHead.rotateAngleZ = (float)Math.PI;
084 this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
085 this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
086 this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
087 this.batBody.rotateAngleX = (float)Math.PI;
088 this.batRightWing.rotateAngleX = -0.15707964F;
089 this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
090 this.batOuterRightWing.rotateAngleY = -1.7278761F;
091 this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
092 this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
093 this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
094 }
095 else
096 {
097 this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI);
098 this.batHead.rotateAngleY = par5 / (180F / (float)Math.PI);
099 this.batHead.rotateAngleZ = 0.0F;
100 this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
101 this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
102 this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
103 this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(par4 * 0.1F) * 0.15F;
104 this.batBody.rotateAngleY = 0.0F;
105 this.batRightWing.rotateAngleY = MathHelper.cos(par4 * 1.3F) * (float)Math.PI * 0.25F;
106 this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
107 this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
108 this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
109 }
110
111 this.batHead.render(par7);
112 this.batBody.render(par7);
113 }
114 }