001 package net.minecraft.client.model;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import java.util.ArrayList;
006 import java.util.HashMap;
007 import java.util.List;
008 import java.util.Map;
009 import java.util.Random;
010 import net.minecraft.entity.Entity;
011 import net.minecraft.entity.EntityLiving;
012
013 public abstract class ModelBase
014 {
015 public float onGround;
016 public boolean isRiding = false;
017
018 /**
019 * This is a list of all the boxes (ModelRenderer.class) in the current model.
020 */
021 public List boxList = new ArrayList();
022 public boolean isChild = true;
023
024 /** A mapping for all texture offsets */
025 private Map modelTextureMap = new HashMap();
026 public int textureWidth = 64;
027 public int textureHeight = 32;
028
029 /**
030 * Sets the models various rotation angles then renders the model.
031 */
032 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {}
033
034 /**
035 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
036 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
037 * "far" arms and legs can swing at most.
038 */
039 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {}
040
041 /**
042 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
043 * and third as in the setRotationAngles method.
044 */
045 public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4) {}
046
047 public ModelRenderer func_85181_a(Random par1Random)
048 {
049 return (ModelRenderer)this.boxList.get(par1Random.nextInt(this.boxList.size()));
050 }
051
052 protected void setTextureOffset(String par1Str, int par2, int par3)
053 {
054 this.modelTextureMap.put(par1Str, new TextureOffset(par2, par3));
055 }
056
057 public TextureOffset getTextureOffset(String par1Str)
058 {
059 return (TextureOffset)this.modelTextureMap.get(par1Str);
060 }
061 }