001 package net.minecraft.client.gui;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.gui.achievement.GuiAchievements;
006 import net.minecraft.client.gui.achievement.GuiStats;
007 import net.minecraft.client.multiplayer.WorldClient;
008 import net.minecraft.stats.StatList;
009 import net.minecraft.util.StatCollector;
010
011 @SideOnly(Side.CLIENT)
012 public class GuiIngameMenu extends GuiScreen
013 {
014 /** Also counts the number of updates, not certain as to why yet. */
015 private int updateCounter2 = 0;
016
017 /** Counts the number of screen updates. */
018 private int updateCounter = 0;
019
020 /**
021 * Adds the buttons (and other controls) to the screen in question.
022 */
023 public void initGui()
024 {
025 this.updateCounter2 = 0;
026 this.controlList.clear();
027 byte var1 = -16;
028 this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + var1, StatCollector.translateToLocal("menu.returnToMenu")));
029
030 if (!this.mc.isIntegratedServerRunning())
031 {
032 ((GuiButton)this.controlList.get(0)).displayString = StatCollector.translateToLocal("menu.disconnect");
033 }
034
035 this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + var1, StatCollector.translateToLocal("menu.returnToGame")));
036 this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.options")));
037 GuiButton var3;
038 this.controlList.add(var3 = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.shareToLan")));
039 this.controlList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.achievements")));
040 this.controlList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.stats")));
041 var3.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
042 }
043
044 /**
045 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
046 */
047 protected void actionPerformed(GuiButton par1GuiButton)
048 {
049 switch (par1GuiButton.id)
050 {
051 case 0:
052 this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
053 break;
054 case 1:
055 par1GuiButton.enabled = false;
056 this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1);
057 this.mc.theWorld.sendQuittingDisconnectingPacket();
058 this.mc.loadWorld((WorldClient)null);
059 this.mc.displayGuiScreen(new GuiMainMenu());
060 case 2:
061 case 3:
062 default:
063 break;
064 case 4:
065 this.mc.displayGuiScreen((GuiScreen)null);
066 this.mc.setIngameFocus();
067 this.mc.sndManager.resumeAllSounds();
068 break;
069 case 5:
070 this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter));
071 break;
072 case 6:
073 this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
074 break;
075 case 7:
076 this.mc.displayGuiScreen(new GuiShareToLan(this));
077 }
078 }
079
080 /**
081 * Called from the main game loop to update the screen.
082 */
083 public void updateScreen()
084 {
085 super.updateScreen();
086 ++this.updateCounter;
087 }
088
089 /**
090 * Draws the screen and all the components in it.
091 */
092 public void drawScreen(int par1, int par2, float par3)
093 {
094 this.drawDefaultBackground();
095 this.drawCenteredString(this.fontRenderer, "Game menu", this.width / 2, 40, 16777215);
096 super.drawScreen(par1, par2, par3);
097 }
098 }