001 package net.minecraft.block;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.material.Material;
006 import net.minecraft.creativetab.CreativeTabs;
007 import net.minecraft.entity.EntityLiving;
008 import net.minecraft.entity.player.EntityPlayer;
009 import net.minecraft.util.AxisAlignedBB;
010 import net.minecraft.util.MathHelper;
011 import net.minecraft.world.IBlockAccess;
012 import net.minecraft.world.World;
013
014 public class BlockFenceGate extends BlockDirectional
015 {
016 public BlockFenceGate(int par1, int par2)
017 {
018 super(par1, par2, Material.wood);
019 this.setCreativeTab(CreativeTabs.tabRedstone);
020 }
021
022 /**
023 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
024 */
025 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
026 {
027 return !par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid() ? false : super.canPlaceBlockAt(par1World, par2, par3, par4);
028 }
029
030 /**
031 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
032 * cleared to be reused)
033 */
034 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
035 {
036 int var5 = par1World.getBlockMetadata(par2, par3, par4);
037 return isFenceGateOpen(var5) ? null : (var5 != 2 && var5 != 0 ? AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + 0.375F), (double)par3, (double)par4, (double)((float)par2 + 0.625F), (double)((float)par3 + 1.5F), (double)(par4 + 1)) : AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2, (double)par3, (double)((float)par4 + 0.375F), (double)(par2 + 1), (double)((float)par3 + 1.5F), (double)((float)par4 + 0.625F)));
038 }
039
040 /**
041 * Updates the blocks bounds based on its current state. Args: world, x, y, z
042 */
043 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
044 {
045 int var5 = getDirection(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
046
047 if (var5 != 2 && var5 != 0)
048 {
049 this.setBlockBounds(0.375F, 0.0F, 0.0F, 0.625F, 1.0F, 1.0F);
050 }
051 else
052 {
053 this.setBlockBounds(0.0F, 0.0F, 0.375F, 1.0F, 1.0F, 0.625F);
054 }
055 }
056
057 /**
058 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
059 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
060 */
061 public boolean isOpaqueCube()
062 {
063 return false;
064 }
065
066 /**
067 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
068 */
069 public boolean renderAsNormalBlock()
070 {
071 return false;
072 }
073
074 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
075 {
076 return isFenceGateOpen(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
077 }
078
079 /**
080 * The type of render function that is called for this block
081 */
082 public int getRenderType()
083 {
084 return 21;
085 }
086
087 /**
088 * Called when the block is placed in the world.
089 */
090 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
091 {
092 int var6 = (MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4;
093 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
094 }
095
096 /**
097 * Called upon block activation (right click on the block.)
098 */
099 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
100 {
101 int var10 = par1World.getBlockMetadata(par2, par3, par4);
102
103 if (isFenceGateOpen(var10))
104 {
105 par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 & -5);
106 }
107 else
108 {
109 int var11 = (MathHelper.floor_double((double)(par5EntityPlayer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4;
110 int var12 = getDirection(var10);
111
112 if (var12 == (var11 + 2) % 4)
113 {
114 var10 = var11;
115 }
116
117 par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 | 4);
118 }
119
120 par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
121 return true;
122 }
123
124 /**
125 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
126 * their own) Args: x, y, z, neighbor blockID
127 */
128 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
129 {
130 if (!par1World.isRemote)
131 {
132 int var6 = par1World.getBlockMetadata(par2, par3, par4);
133 boolean var7 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);
134
135 if (var7 || par5 > 0 && Block.blocksList[par5].canProvidePower() || par5 == 0)
136 {
137 if (var7 && !isFenceGateOpen(var6))
138 {
139 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 | 4);
140 par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
141 }
142 else if (!var7 && isFenceGateOpen(var6))
143 {
144 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 & -5);
145 par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
146 }
147 }
148 }
149 }
150
151 /**
152 * Returns if the fence gate is open according to its metadata.
153 */
154 public static boolean isFenceGateOpen(int par0)
155 {
156 return (par0 & 4) != 0;
157 }
158
159 @SideOnly(Side.CLIENT)
160
161 /**
162 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
163 * coordinates. Args: blockAccess, x, y, z, side
164 */
165 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
166 {
167 return true;
168 }
169 }