001 package net.minecraft.block;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005
006 import java.util.ArrayList;
007 import java.util.Random;
008 import net.minecraft.block.material.Material;
009 import net.minecraft.entity.EntityLiving;
010 import net.minecraft.item.Item;
011 import net.minecraft.item.ItemStack;
012 import net.minecraft.util.AxisAlignedBB;
013 import net.minecraft.util.Direction;
014 import net.minecraft.util.MathHelper;
015 import net.minecraft.world.IBlockAccess;
016 import net.minecraft.world.World;
017
018 public class BlockCocoa extends BlockDirectional
019 {
020 public BlockCocoa(int par1)
021 {
022 super(par1, 168, Material.plants);
023 this.setTickRandomly(true);
024 }
025
026 /**
027 * Ticks the block if it's been scheduled
028 */
029 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
030 {
031 if (!this.canBlockStay(par1World, par2, par3, par4))
032 {
033 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
034 par1World.setBlockWithNotify(par2, par3, par4, 0);
035 }
036 else if (par1World.rand.nextInt(5) == 0)
037 {
038 int var6 = par1World.getBlockMetadata(par2, par3, par4);
039 int var7 = func_72219_c(var6);
040
041 if (var7 < 2)
042 {
043 ++var7;
044 par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 << 2 | getDirection(var6));
045 }
046 }
047 }
048
049 /**
050 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
051 */
052 public boolean canBlockStay(World par1World, int par2, int par3, int par4)
053 {
054 int var5 = getDirection(par1World.getBlockMetadata(par2, par3, par4));
055 par2 += Direction.offsetX[var5];
056 par4 += Direction.offsetZ[var5];
057 int var6 = par1World.getBlockId(par2, par3, par4);
058 return var6 == Block.wood.blockID && BlockLog.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3;
059 }
060
061 /**
062 * The type of render function that is called for this block
063 */
064 public int getRenderType()
065 {
066 return 28;
067 }
068
069 /**
070 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
071 */
072 public boolean renderAsNormalBlock()
073 {
074 return false;
075 }
076
077 /**
078 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
079 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
080 */
081 public boolean isOpaqueCube()
082 {
083 return false;
084 }
085
086 /**
087 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
088 * cleared to be reused)
089 */
090 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
091 {
092 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
093 return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
094 }
095
096 @SideOnly(Side.CLIENT)
097
098 /**
099 * Returns the bounding box of the wired rectangular prism to render.
100 */
101 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
102 {
103 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
104 return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
105 }
106
107 /**
108 * Updates the blocks bounds based on its current state. Args: world, x, y, z
109 */
110 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
111 {
112 int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
113 int var6 = getDirection(var5);
114 int var7 = func_72219_c(var5);
115 int var8 = 4 + var7 * 2;
116 int var9 = 5 + var7 * 2;
117 float var10 = (float)var8 / 2.0F;
118
119 switch (var6)
120 {
121 case 0:
122 this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, (15.0F - (float)var8) / 16.0F, (8.0F + var10) / 16.0F, 0.75F, 0.9375F);
123 break;
124 case 1:
125 this.setBlockBounds(0.0625F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, (1.0F + (float)var8) / 16.0F, 0.75F, (8.0F + var10) / 16.0F);
126 break;
127 case 2:
128 this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, 0.0625F, (8.0F + var10) / 16.0F, 0.75F, (1.0F + (float)var8) / 16.0F);
129 break;
130 case 3:
131 this.setBlockBounds((15.0F - (float)var8) / 16.0F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, 0.9375F, 0.75F, (8.0F + var10) / 16.0F);
132 }
133 }
134
135 /**
136 * Called when the block is placed in the world.
137 */
138 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
139 {
140 int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4;
141 par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
142 }
143
144 /**
145 * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
146 */
147 public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
148 {
149 if (par5 == 1 || par5 == 0)
150 {
151 par5 = 2;
152 }
153
154 return Direction.footInvisibleFaceRemap[Direction.vineGrowth[par5]];
155 }
156
157 /**
158 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
159 * their own) Args: x, y, z, neighbor blockID
160 */
161 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
162 {
163 if (!this.canBlockStay(par1World, par2, par3, par4))
164 {
165 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
166 par1World.setBlockWithNotify(par2, par3, par4, 0);
167 }
168 }
169
170 public static int func_72219_c(int par0)
171 {
172 return (par0 & 12) >> 2;
173 }
174
175 /**
176 * Drops the block items with a specified chance of dropping the specified items
177 */
178 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
179 {
180 super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
181 }
182
183 @Override
184 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
185 {
186 ArrayList<ItemStack> dropped = super.getBlockDropped(world, x, y, z, metadata, fortune);
187 int var8 = func_72219_c(metadata);
188 byte var9 = 1;
189
190 if (var8 >= 2)
191 {
192 var9 = 3;
193 }
194
195 for (int var10 = 0; var10 < var9; ++var10)
196 {
197 dropped.add(new ItemStack(Item.dyePowder, 1, 3));
198 }
199 return dropped;
200 }
201
202 @SideOnly(Side.CLIENT)
203
204 /**
205 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
206 */
207 public int idPicked(World par1World, int par2, int par3, int par4)
208 {
209 return Item.dyePowder.itemID;
210 }
211
212 /**
213 * Get the block's damage value (for use with pick block).
214 */
215 public int getDamageValue(World par1World, int par2, int par3, int par4)
216 {
217 return 3;
218 }
219
220 @Override
221 public int idDropped(int par1, Random par2Random, int par3)
222 {
223 return 0;
224 }
225 }